Should I take offense at the fact that the group that the unit "hifly" belongs to has been given the group name "losers"?
Anyway, youre sample mission and me mission is different. Youre script ends when the animations ends. Mine doesnt. So for a little experiment I put in the exit right after the animations to see if the unit does infact continue along his path. He doesnt!
The one thing I havent tried is the GetWPpos command, and them tell him to DoMove to it in order to get his arse moving. It seems I shame I have to script his movment along his WPs, but such is flashpoint editing.