1. You can make the lights on by typing into triggerÂ's on activation:
Ebmp setbehaviour "CARELESS". But there remains a problem, while the bmp has lights on, it doesnÂ't shoot anyone. If it has to fight, you must type ebmp setbehaviour "COMBAT", but lights are again off.
2. The Flashpoint engine, makes the AI units stop for a while in every waypoint, because when they reach a waypoint, it takes few seconds that the commander says "MOVE TO 21 22" and the driver confirms and then starts to move on. The only way I know is to give waypoint directly to target.