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Author Topic: Getting AI to crouch...  (Read 873 times)

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dream

  • Guest
Getting AI to crouch...
« on: 14 Feb 2003, 10:20:59 »
How do you do it...

I have tried

alot of the animations and things.. but can seem to get him to courch use'n the PlayMove/SwitchMove commands.. please help..

MorMel

  • Guest
Re:Getting AI to crouch...
« Reply #1 on: 14 Feb 2003, 11:57:07 »
I think you have only this possibility of having a crouching unit:


_unit switchmove "Crouch"

or

_unit playmove "Crouch"

It works with OFP v1.00!
If it doesn't work with your OFP version, explore the config.bin file at C:\...\OFP\BIN, by using NotePad(win2000) or Wordpad. Seek for known moves like "StandToSitDown" and copy all the moves you may find...

Wish you luck!

Offline icarus_uk

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  • LiarLiarPants Inflame True
    • [furryclan]
Re:Getting AI to crouch...
« Reply #2 on: 14 Feb 2003, 12:01:24 »
UnitName SwitchMove "Combattocrouch"

is what youre looking for.

dream

  • Guest
Re:Getting AI to crouch...
« Reply #3 on: 14 Feb 2003, 17:30:19 »
Ok, I had tried that...  but he starts in combat, crouches, and then stands back up... any ideas?

Offline punisher

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Re:Getting AI to crouch...
« Reply #4 on: 15 Feb 2003, 19:44:29 »
hi
ok i had this rob to but this should work:
this removmagazines "handgrenade";this setbehaviour "combat";this switchmove "combattocrouch";this setunitpos "up"
The Gimp clan- pushing the limits of OFP
http://www.youtube.com/user/Pigdogmeat