Ok anyone who has tried to make a mplayer map with the ww2 teams weapons find it impossible to make grenades in mplayer... but dont worry i have a solution. but they require a little trick. ok with the ww2 grenades there is a little problem... the ww2 grenades require the player to have the following weapons "BThrow" "Bput". now when a player dies he is stripped of all his weapons including "BThrow" and "Bput". now this means when ever u want to use a grenade it would be like collectiong a clip with no gun. so to do it you need a script which will add these to the player when they respawn (and some ww2 weapons). then add in the script
call the script equip.sqs
_soldier = _this select 0
_class = _this select 1
removeallweapons _soldier
?(_class == "usoff"): goto "usoff"
exit
#usoff
removeallweapons _soldier
_soldier addmagazine "bcar_a"
_soldier addmagazine "bcar_a"
_soldier addmagazine "bcar_a"
_soldier addmagazine "bcar_a"
_soldier addmagazine "bcar_a"
_soldier addmagazine "bcar_a"
_soldier addweapon "bcar"
_soldier addmagazine "BGren_A"
_soldier addmagazine "BGren_a"
_soldier addmagazine "BGren_a"
_soldier addweapon "binocular"
_soldier selectweapon "bcar"
_soldier addweapon "BThrow"
_soldier addweapon "Bput"
_soldier allowfleeing 0
exit
then in the ini of the soldier add
[this,""usoff""] exec ""equip.sqs""
that would be a soldier with 3 grenades and a carbine you can add any calss really by just adding another
?(_class == "usoff"): goto "usoff"
then change the usoff to anything you wan then make the
#usoff
to what you changed it to then below change the weapon config to what u want
PS this script was dont by
HuNtEr (me) iblayney@optushome.com.au and
MOOSE lloydhstephens3@hotmail.com
:gunman::gunman::gunman::gunman::gunman::gunman::gunman::cheers::gunman::gunman::gunman::gunman::gunman::gunman::gunman: