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Author Topic: how can you use a custom animation  (Read 929 times)

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Eagles Talon

  • Guest
how can you use a custom animation
« on: 11 Feb 2003, 17:29:58 »
i have an animation i made in ofpanim v.98 for large sliding blast doors to open, but i don't know how to implement it, i don't care if i have to put it in via a trigger in my map or add it to part of an addon, ne help iz welcome, thx
Talon

teaCup

  • Guest
Re:how can you use a custom animation
« Reply #1 on: 12 Feb 2003, 08:51:58 »
I am yet to see something (other than soldiers) animated with .rtms.
I know TYsiEK tried to use them on his Osprey. But i think he gave up..

I tried animating a rope, made the selections, made the .rtm,
declared it as object, used "switchMove" and tadaaa.. nothing.

So i'm guessing you can only use .rtms to animate objects from
particular classes. Or there are restrictions on the names of
those "named selections" (You can't just use "LeftDoor"  or whatever
you want). But i find this unlikely. I guess we'll need to make a few
tests, and find out..

It occurs to me, that maybe none of the above limitations are real.
I just need to pay a bit more attention to my configs.   :-\
Gotta try it again tonight..
Yeah, i know.. this wasn't very helpfull.. sorry.

This is a thread dedicated to OFPAnim, maybe you haven't seen it,
maybe it can help a little: http://www.ofpec.com/yabbse/index.php?board=13;action=display;threadid=4694

Eagles Talon

  • Guest
Re:how can you use a custom animation
« Reply #2 on: 12 Feb 2003, 10:52:08 »
well, im thinking, that sience my door is an addon made by me, then why the heck can't i just trick the comp by stating that the door is a soldier in the config, but but set the configs to still have the physical properties of a wall, and give it to civs or somethin, i want to try this, but i don't know the config commands to make an object be a soldier, and in theory (with my limited exp with this, playmove should work with this) so if ne1 knows, plz share your wizdom,
thx
Talon