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Author Topic: Bridge problen?  (Read 6728 times)

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pertti49

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Bridge problen?
« on: 11 Feb 2003, 17:11:23 »
I have started Arnhem map and bumped up this kind of problem? if somebody knows the right placeing hight of the most stred30 that the block whount sink and the right wather dept please help i have set all blocks to 0,00 hight and the first block seems to do fine but more going center the blocks going down and middleparts are under wather? ???(fitted to ground is removed)so thats not the reason
greetings:pertti49

Offline Garcia

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Re:Bridge problen?
« Reply #1 on: 11 Feb 2003, 19:38:34 »
umm, i had that problem too once
i think i put the hight of the water to 0
don't remember what the bridge height was  :-\
u just gotta try a few things ;)

pertti49

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Re:Bridge problen?
« Reply #2 on: 11 Feb 2003, 20:06:44 »
but the wather cant be deep 0 the wrp see it as ground then and the ai whount use the bridge then besauce they can run over the surfase and there is no wather then, i tryed to open Nogova to see how the brigge is positioned, but eaven if i remove the first bytes and try to open wrp it whount open, besauce no bridge=no Arnhem :(
greetings:pertti49

Jakerod

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Re:Bridge problen?
« Reply #3 on: 11 Feb 2003, 20:51:31 »
Just test it. Make sure the ground at each end is flat. Then make sure the water is the same way all across. Put the bridge in the middle of each cell. And just keep chaning the height and see how it works then make every piece have the same height.

Waterman

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Re:Bridge problen?
« Reply #4 on: 11 Feb 2003, 21:12:29 »
Try this:

1) Make sure the bridge section actually touches the ground (wether it is under water level or not).
2) Set the height of the bridge section by un-ticking the "Fit to Ground" box and then type in your height.
3) Don't touch it again unless neccesary. If you do have to touch it, repeat these steps.

To be safe I make sure the bridge section(s) is/are where I want it exactly, then save it.  Close WRPedit and re-open it to continue work.

Hope this helps,
Waterman. :)

pertti49

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Re:Bridge problen?
« Reply #5 on: 11 Feb 2003, 21:59:41 »
Sorry guys i let u down but cant get the bridge right :( if somebody is skilled to do this i whould be happy, so please if u think u can fix this please contact akihannos@hotmail.com, or put your e-mail under the topic or personal message and ill post the wrp to you thanks.
greetings:pertti49

Offline Planck

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Re:Bridge problen?
« Reply #6 on: 11 Feb 2003, 22:11:48 »
Ok pertti,

I'll have a look at it for you.

You should already have my email, but here it is again anyway:

mcnicoll7@yahoo.com


Planck
I know a little about a lot, and a lot about a little.

Nasty Buttler

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Re:Bridge problen?
« Reply #7 on: 25 Feb 2003, 05:20:50 »
i believe you only need to unclick the fit to ground box and then type in a height...
thats how it worked for me, i got about 5 bridges in my map

pertti49

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Re:Bridge problen?
« Reply #8 on: 25 Feb 2003, 15:33:13 »
problem has solved got new bridge on my map look Arnhem topic to see but tx anyway ;)
greetings:pertti49

Plizkin

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Re:Bridge problen?
« Reply #9 on: 25 Feb 2003, 15:37:55 »
maybe you can use the setpos command:
in the bridge`s init.:
this setpos[(getpos this select 0),(getpos this select 1), 2]  ;)

p.s: perrti, I shouldn`t talk to you like that.

pertti49

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Re:Bridge problen?
« Reply #10 on: 25 Feb 2003, 20:42:46 »
tell me all about editor commands :D ;)
greetings:pertti49

Offline Gielovic

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Re:Bridge problen?
« Reply #11 on: 25 Feb 2003, 21:23:41 »
You talk about the hight, but what is the code for a bridge block? Can I find it in 3Ddata?

Offline Gielovic

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Re:Bridge problen?
« Reply #12 on: 26 Feb 2003, 14:02:13 »
I have the name now, sorry for that question, but I have a blank bridge without any textures or colors on it, like the bridges in Nogova.

Offline Gielovic

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Re:Bridge problen?
« Reply #13 on: 26 Feb 2003, 14:12:24 »
Here is the bridge

Waterman

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Re:Bridge problen?
« Reply #14 on: 26 Feb 2003, 17:14:02 »
Try: Data3D/most_stred30.pbo
and: O/most_stred30.pbo

These are two different bridges... The O.pbo one is the one you see in Nogova and the Data3D is an extra one that they didn't use.
Not sure if I got that right way round, but just try it...

Hope this helps...
Waterman. :)