I have a mission where you shall destroy three scuds. (have a question about this mission in this forum allready, but this is a new topic..)
You have 300sec to destroy them. To do that i use a trigger like this:
time 300sec
condicion : scudlaunch
on activation : scud1 exec "scudlaunch.sqs"
In the init.sqs file i have put "scudlaunch=true"
Then the tricky part come. When the scuds are destroyed, i use another trigger like this.
condicion : not (alive scud1) && not (alive scud2) && not (alive scud3)
on activation : scudlaunch=false
This seemes right but when i have destroyed the scuds, the mission failes after 300 sec anyway.. :-\
What can be wrong here...