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Time Skip
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Topic: Time Skip (Read 479 times)
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Iwesshome
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Time Skip
«
on:
08 Feb 2003, 19:51:48 »
All,
I was curious about this time skip that can be used in the game... making morning to night as fast as a bullet. Now I have seen it work before in the "Red Hammer" Campaign but was wondering if anyone could explain it further?
1. Is a trigger used?
2. If I have a guy walk into a town at day - use time skip how can he be placed somewhere else on the map.... is that part of his waypoints with a trigger involved?
Or if you could point me in the right direction that clearly explains it....
Thanks
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thedragon
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Re:Time Skip
«
Reply #1 on:
08 Feb 2003, 20:25:46 »
okay... this is very easy code tho!
to change time in da editor, set out a trigger and type:
skipTime number
in the On Activation line.
"number" is that number u will skip the time on, example:
skipTime 2.5
I hope this will help!
/thedragon
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icarus_uk
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LiarLiarPants Inflame True
Re:Time Skip
«
Reply #2 on:
08 Feb 2003, 20:48:02 »
Just to clarify;
The SkipTime command can go into either a script, trigger activation or WP activation.
The Syntax being;
SkipTime
#ofhours
The number of hours is a decimal, so 1.5, would skip an hour and a half, ie 90 minutes.
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Iwesshome
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Re:Time Skip
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Reply #3 on:
09 Feb 2003, 11:52:26 »
Hey thanks for the help.... I will give it a try as soon as I can.
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Time Skip
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