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Offline woofer

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Patrol Patterns
« on: 03 Feb 2003, 00:08:43 »
What I'm trying to do is get the AI enemy to patrol an area.

Due to there being lots of small groups, a series of move... then cycle waypoints would make the map overcomplicated. This also takes out the 'random' aspect of the AI and I don't want them wandering around like Imperial Stormtroopers...

I've tried to use the 'guarded by' trigger and a group with the guard waypoint as per the Prima strategy guide and they just wander to the nearest trigger and stand there.

I've searched the Forum for "random waypoints" and "patrols" with no result, and the tutorials don't provide the thing I'm after...

Any help would be appreciated...


Offline Sui

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Re:Patrol Patterns
« Reply #1 on: 03 Feb 2003, 01:00:10 »
What I generally use is a system of cycle waypoints with a large placement radius, which makes the patrols very, very random.

If you wanted a more random system, make four patrols for every one you actually want, put the leaders probability of presence bar down to 25%, and make the rest of the group's condition of presence being that their leader is alive.

What happens then is you get a whole random patrol, generally you'll get one out of the four you put down ;)

Offline macguba

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Re:Patrol Patterns
« Reply #2 on: 03 Feb 2003, 10:42:03 »
You can put a placement radius on a unit as well as a waypoint, so that the unit starts in a random place.     Seek and Destroy WPs instead of Move might help too... you still need Cycle though - there's no way you can get around that, unless you want to use markers and scripts instead of waypoints.

I know what you mean about overcomplicated, sometimes that mess of black circles does my head in .... you get used to it though..... and eventually you start to think "Black circles Good, white space Bad" ;)

Plenty of reviewed ArmA missions for you to play

Offline woofer

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Re:Patrol Patterns
« Reply #3 on: 08 Feb 2003, 15:42:24 »
Thanks guys.