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Author Topic: Random Faces on Units  (Read 1138 times)

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Padimite

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Random Faces on Units
« on: 27 Jan 2003, 16:10:53 »
Ok, here is what Im trying to do. Someone made a Unit Addon and set the face textures. I want to make the Unit(s) have random facial textures since it looks like Im at a cloning convention when I use them. So, is their something I have to put in the .cpp? Because when I just delete the facial texture .paa's in the addon .pbo I get a blank faced character in game. I've been looking through .cpp's and Im still no closer to finding an answer.

Offline SelectThis

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Re:Random Faces on Units
« Reply #1 on: 30 Jan 2003, 11:57:38 »
Random faces involves editing the model itself in O2 and applying the correct tempalte face texture file then naming it the correct selection names.

There should be a post in this forum from me about how to do it, try a search. If not then look in the official forums - o2 doc forum for the info.

SelectThis

Offline jojimbo

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Re:Random Faces on Units
« Reply #2 on: 09 Feb 2003, 04:40:43 »
yes,thanks to select this post,1.46 random textures works fine
but for res,you have to add cfgmodels in the cpp