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Author Topic: Anyone using Wings3D? I'd like to, but ...  (Read 1066 times)

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mooncaine

  • Guest
Anyone using Wings3D? I'd like to, but ...
« on: 06 Feb 2003, 20:48:12 »
... every 3DS file I save with Wings3d fails to import into O2Light. I hope someone has already done this and knows what I must do to use my Wings3d models?

Kaliyuga

  • Guest
Re:Anyone using Wings3D? I'd like to, but ...
« Reply #1 on: 06 Feb 2003, 20:55:41 »
go here:

www.anim8or.com  

and get the program...

go to   import/object
and bring your .3ds file into anim8or  

now..  under the options/debug menu you'll see a place that says... dummy 3ds  
 Kdata  check that off..... then  export/object back to the 3ds file... ( I just write over the original...)

then you can import into O2

mooncaine

  • Guest
Re:Anyone using Wings3D? I'd like to, but ...
« Reply #2 on: 06 Feb 2003, 22:16:15 »
Thanks so much! I will try this immediately. I am so grateful for your quick answer, since I have a few days off from work and can spend my time now learning to make addons for OFP.

mooncaine

  • Guest
Re:Anyone using Wings3D? I'd like to, but ...
« Reply #3 on: 07 Feb 2003, 03:34:07 »
I tried it; it works quite well. I was well pleased to see that models imported this way received automatic .pac textures for any part that I applied a Material to in Wings3D. Just plain colours, but it helps me see the different parts if I give them different colours. It's neat that O2Light grabs the Materials from the .3DS and converts to .pac. Cool!

Now if only I can figure out why image maps don't appear in O2Light's editing windows ....