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Author Topic: Machinegun Deployment v1.1  (Read 2384 times)

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m21man

  • Guest
Machinegun Deployment v1.1
« on: 25 Jul 2003, 00:17:49 »
This is a basic script compatible with all versions of OFP :D that creates a machinegun. Any constructive criticism would be greatly appreciated 8). Here's a copy of the readme :):

Deployment Script 1.1 (Improved titlecuts)

Script by m21man (This is my first)
Thanks to deaddog for assistance with the action ids.

Script Function: Creates a machinegun in front of you that you can
undeploy or redeploy with the action menu.

How to use this: Transfer the 3 .sqs files to the appropriate
OperationFlashpoint\Users\(Username)\mission folder.
In the mission editor, name a man "mgunr". Put "this addaction ["Deploy","deploy.sqs"]" inside his init box.
This man can now deploy the machinegun. In a far away, completely safe
spot, make an empty fixed machinegun, which you must name "mgun".
Near it, make a harmless, little object like a fire, then name it
"safeobj".

The main scripts run when the machinegun is deployed, then shut down.
The only time scripts are activated is when you give a signal with the
Action Menu.

ste150

  • Guest
Re:Machinegun Deployment v1.1
« Reply #1 on: 29 Jul 2003, 15:36:16 »
Great idea! - Ill test it when i can get my hands on my laptop.

One thing though - You might get blasted by people cause its not exactly realistic carrying a massive M2 Machine gun around with you is it?  :o

Lol - I like it though
Good Work.

Stevo ;)

deaddog

  • Guest
Re:Machinegun Deployment v1.1
« Reply #2 on: 29 Jul 2003, 16:23:12 »
You might be able to do what the Finnish Defense Force mod did.  They made a heavy MG with a tripod that detaches.  It takes two guys to carry it around (like in real life).

You can simulate that by having a "tripod" guy with you.  He won't actually be carrying anything but if he dies then you can't set up the MG if you leave him behind.  Maybe have some way to assign another soldier as the "tripod" guy.  Also, while carrying the MG and tripod, those guys have a very limited ammo selection.

Just a thought.   :)

m21man

  • Guest
Re:Machinegun Deployment v1.1
« Reply #3 on: 29 Jul 2003, 19:29:01 »
To make this script more realistic, you could download the mounted M60 pack from http://www.ofp.info/talesofwar.
As for the Russians, I know that there is a mounted PK out there somewhere, but I don't know where I got it from. Oh, and both the M60 pack and the mounted PK require 1.75+ :-\.

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:Machinegun Deployment v1.1
« Reply #4 on: 30 Jul 2003, 08:03:52 »
maybe even re naming a LAW tube, havving that as a protective cover for the tripod, hen using appropriate animations to make it look like he's setting it up



***forgive my typos i havevent slept for a couple of days***

Sniper_Kyle

  • Guest
Re:Machinegun Deployment v1.1
« Reply #5 on: 01 Aug 2003, 05:23:38 »
Nice script! ;D I love to use it with And_1's mg42 in street battles in my ww2 missions.  It is a very fun idea.  Good work m8!

Sniper_Kyle, OuT! ;D