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Author Topic: SEB Nam Pack 2.0  (Read 185326 times)

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devil,s guard

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Re:SEB Nam Pack 2.0
« Reply #780 on: 28 Oct 2002, 08:38:11 »
mission pbo call sign seb sent over

Schoeler

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Re:SEB Nam Pack 2.0
« Reply #781 on: 29 Oct 2002, 05:22:22 »
I found some really nice images of the Mekong Delta and they have got me to toying with the idea of doing a new Delta map and maybe a full fledged new Vietnam project if I can muster the proper support.  Here are a few pictures to give you the idea of the potential of such a project:

Schoeler

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Re:SEB Nam Pack 2.0
« Reply #782 on: 29 Oct 2002, 05:25:45 »
And another:

Schoeler

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Re:SEB Nam Pack 2.0
« Reply #783 on: 29 Oct 2002, 05:28:07 »
Another (how the heck do you attach multiple pics by the way?):


Schoeler

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Re:SEB Nam Pack 2.0
« Reply #784 on: 29 Oct 2002, 05:34:38 »
One more:

Offline Davies1

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  • Bugger this for a game of soldiers!
Re:SEB Nam Pack 2.0
« Reply #785 on: 29 Oct 2002, 17:45:29 »
sounds cool. One day i'll dedicate a week off work to learning the basics of modelling and then wrpedit and hopefully create some of my own shit instead of relying on all you buggers' great work ;D
Anymore pics of the nam pack good sirs?
Beer is the fuel for the Heavy Metal Engine.

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #786 on: 29 Oct 2002, 17:56:12 »
No, no screens. A few more things done though.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Cool Hand

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Re:SEB Nam Pack 2.0
« Reply #787 on: 29 Oct 2002, 20:33:42 »
will there be a M48 MBT? any vietnamese armored vehicles like the T34, PT76 or others? an A1 skyraider and/or O-2? will the jungle on Ia Trang be fixed so it doesnt look that synthetic and toy-like anymore from far away? will there be ambient sounds? any M113 versions from that war?
ever thought about adding a hamburger hill-like mountain? theres one thats like 310m high, but the actual hill 937 was 937m high, thats why that battle took that long.
« Last Edit: 29 Oct 2002, 20:41:13 by Cool Hand »

Offline DrStrangelove

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Re:SEB Nam Pack 2.0
« Reply #788 on: 29 Oct 2002, 20:50:37 »
Hey Coolhand, you should read the last 2 pages. Most of ur questions were answered shortly if i remember correctly   ::)

uhm...

I take it the object names of the east/west soldiers won't change (sebnam_vcmg, sebnam_nvmedic, etc) ? It would require a lot of work to redo all these names in missions that have been made already.  :P

Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #789 on: 29 Oct 2002, 20:55:15 »
there wont be any armour in the pack, its just too ambitious to think we could add all of it and finish some time before the end of the world, so it will hopefully be in modules like any helicopters that arent added in the pack :)

Cool Hand

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Re:SEB Nam Pack 2.0
« Reply #790 on: 29 Oct 2002, 21:04:21 »
oh yea just saw you asked that about the jungle before DrStrangeLove ;)

I wanted to make a full realistic and historical authentic campaign. but without authentic armored vehicles it will just be another fictive one. :(

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #791 on: 29 Oct 2002, 22:03:24 »
Coolhand.... there were many, many operations that were fought in Vietnam that did not rely on armor....

To say that without armor you can't make any historical missions is completely wrong. I'm not sure how much history you know, but I can think out literally hundreds of different "historiacally correct" missions that could be made with the units that will be provided.

So please do not say that you cannot make historical missions without armor.

If you'd like a list of plausible scenarios that would only need an m113, I have plenty. Choppers.... hundreds.... small unit operations, even more. There are endless possibilities.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #792 on: 29 Oct 2002, 22:19:51 »
Strangelove.... we've tried to address every issue regarding new addons perfectly replacing old addons. I haven't completely tested this, but I have no doubt that missions will convert fine in most all cases as long as they were made with the SEB Nam pack 1. Missions made with the old units from the Kylliki pack, I can't comment on since those were barely even betas when released for testing.

There will be a few new units that will be included that you might wish to go back into the missions and add.
« Last Edit: 29 Oct 2002, 22:32:44 by ebud »
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

devil,s guard

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Re:SEB Nam Pack 2.0
« Reply #793 on: 30 Oct 2002, 01:08:50 »
cool hand
the m113 has not change in 40 years.the original game has m113 so why not use them.
there is no real difference in m113 now and then.not in colour or armour.the only changes are engines maybe gun but you dont see that in this game,and there still a pice of s**t to ride in or drive.
most inportant is the fact that it will take so much longer to release this pack that were all waiting for.why fix something that is not broken,theres one in the game use it.

armour in jungle dosnt work that good anyway

Cool Hand

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Re:SEB Nam Pack 2.0
« Reply #794 on: 30 Oct 2002, 01:09:21 »
ebud, I was planning to make very realistic missions like they never (or hardly) been done before. I was talking about an whole campaign, not a few missions! I wouldnt be able to create a dense storyline, since not all cutscenes would be able to be done. some background fights and support wouldnt be able to be done. some happenings during an operation could not be shown and it would not be the authentic operation that happened 30+ years ago. also I dont want to make a campaign with ~30 missions where youre always the grunt that robs through the dirt and shoots his M16 and doesnt even gets to see the MBT of his own forces. I want to show every side of that war, at least every side of the ground war. I have so many plans, and I know very well that most battles were fought without much armor support, especially the north vietnamese didnt show that much. there are also many, many historical missions that relied on armor and/or other support, many of them were the most interesting ones. it would simply get boring in a campaign with 30+ missions.
I know there are a lot of people out there who did missions without that. or took a FIA T55 instead of an T34, M60 instead of an M48 etc etc etc. and thats why I dont like them that much. they are not dense enough.
theres no question that I could do a few missions without mentioned vehicles, but I wouldnt be able to do that what I planned to do.
hope you understand my point now.