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Author Topic: SEB Nam Pack 2.0  (Read 185396 times)

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Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #495 on: 28 Sep 2002, 18:04:45 »
All looking hunky doorie!

Are the pistols gonna have moving parts? i think that'd rock!

And Evis...it does look a little like the M16A2 origional....but theres a reason for that!

Its all in the texturing, once those are on it'll look different!

Vyper

FatJoe

  • Guest
Re:SEB Nam Pack 2.0
« Reply #496 on: 28 Sep 2002, 19:47:15 »
-Are the pistols gonna have moving parts? i think that'd rock!-

Me and STT were exacly wondering about that.. We'll see  :D

Cheers
Joe
« Last Edit: 28 Sep 2002, 19:48:34 by FatJoe »

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #497 on: 28 Sep 2002, 19:51:49 »
ive also added moving parts to the SKS so if they can find a way with the pistol it'll be on the SKS too :)

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #498 on: 28 Sep 2002, 20:14:15 »
The Colt from the Taiwan Workshop has moving parts.
We thought it rock with the Nam pack, but it didnt.
Cuz it dont support the Colt (Pistols). Ahhhhhhh
wanna play with it :o

PS: Evi, If you can make that on the SKS its great.
Then try to do that on the M14, I wish that since I see
the M14 in OFP the first time ;)

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #499 on: 28 Sep 2002, 21:52:13 »
On a pistol you got the top moving....but on a rifle or a machine gun what can you make move part from the c0cking handle?

I'm not saying don't do it...i'm just wondering what you'll give moving parts.

Vyper

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #500 on: 28 Sep 2002, 22:09:43 »


[attachment deleted by admin]
« Last Edit: 28 Sep 2002, 22:11:57 by Eviscerator »

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #501 on: 28 Sep 2002, 22:30:01 »
I see, will that make much difference?

I mean will it take more polygons or anything?

If not then go for it, but if it'll take like a week to do each weapon then leave it i reacon

Vyper

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #502 on: 29 Sep 2002, 00:02:18 »
it would be the same polycount either way, it probably wont be on 3rd person models though as there wont be enough polys, or it will be a more basic version

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #503 on: 29 Sep 2002, 16:23:36 »
In 3rd person you can't really see the gun too much anyway so that works for me!!!

Vyper

CODY2622

  • Guest
Re:SEB Nam Pack 2.0
« Reply #504 on: 29 Sep 2002, 17:43:19 »
Will there be any gunships released before the nampack 2.0? It's just taking longer and longer it seems like. PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!
« Last Edit: 29 Sep 2002, 17:52:53 by CODY2622 »

CODY2622

  • Guest
Re:SEB Nam Pack 2.0
« Reply #505 on: 29 Sep 2002, 17:48:26 »
will thre be any ch21's,uh34's, or loaches in the pack? Also can you make a special huey for people to dl now? My dad flew one in nam it was a huey with a flamer under it. It was never passed for tests but my dad just rigged it up so they wouldn't have to wait on the napalm to get there.

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #506 on: 29 Sep 2002, 18:33:16 »
Sounds like a nice idea.

2 things though:

1 - I think its timet o stop requesting whole new things from these guys. As we've seen theres a lot on the teams plate allready and we're getting quite a bit with this pack, but ask somebody else who models and you might get a good answer!

2 - Flame throwers/Napalm stuff in OFP doesn't work too well without a whole lotta scripting, and it sounds like this idea wasn't used much if at all. Everybody has things they want in OFP but most of us arn't going to get it. For instance i know i would love to see a KA-58 Shadow (next generation russian attack helicopter) but there probably wont be one. If you really want it made, my advice is to learn how to model!

Vyper

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #507 on: 29 Sep 2002, 19:44:38 »
No Vyper, some czech make this Helicopter

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #508 on: 29 Sep 2002, 22:04:55 »
will thre be any ch21's,uh34's, or loaches in the pack?

no no maybe

after the pack?

probably not maybe maybe

Will there be any gunships released before the nampack 2.0? It's just taking longer and longer it seems like. PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!

no, what would be the point in releasing them before? if they are all in a big pack its just one download and then when people make a mission all they have to say is you need the nam pack and they will have hundreds of units to use  

Vladmir

  • Guest
Re:SEB Nam Pack 2.0
« Reply #509 on: 29 Sep 2002, 22:49:25 »
Hello, I was wondering is it possible to edit how the ejected brass comes out of a gun in ofp, I know DKM did it with the mg3 and BIS did it with the scorpion in resistance, if it is possible then, me being my picky self, would like to see on the sks the shell fly really high up and go forward slightly, I would like to see this since I own an sks and the shells beat the bottom of any scope I mount on it to junk.........


Cheers,


Ps: if this is confusing i'll show you what i mean.. ;D