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Author Topic: SEB Nam Pack 2.0  (Read 185384 times)

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Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #450 on: 25 Sep 2002, 00:27:19 »
Yea........unless you've got you own 1911A1 made up the Taiwan looks good......just needs a new sound that isn't quite as magnumesc and its done......!

Vyper

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #451 on: 25 Sep 2002, 03:23:58 »
i think stt has made a 1911 for the pack already

Aeon

  • Guest
Re:SEB Nam Pack 2.0
« Reply #452 on: 25 Sep 2002, 13:15:28 »
Anyone have new about Bibmi ? Did he save back-up of his Marines model before hardware failure ? Does he already start a new model ? ETA ?



...Anyway
this evening I discussed with someguys about parameter "dexterity" in CfgWeapons

p/j
<mode Drucker>Bobmoran si tu nous écoutes...</mode Drucker>

This parameters is not referenced by BIS but is used by Kegetys (RussianWeaponsPack v1.1), this parameter seems to influence inertia (stamania?) and recoiless weapon. I suggest STT or Ebud to have a try with M60 and RPD machinegun (dexterity= 0.2 to dexterity= 0.4)
« Last Edit: 25 Sep 2002, 23:36:33 by Aeon »

imemyself

  • Guest
Re:SEB Nam Pack 2.0
« Reply #453 on: 26 Sep 2002, 07:48:55 »
I could be wrong (it be the 1st time  ;D) but were the water textures different from the ones in resis. in the pics of the LSSC

T.S.C.Plage

  • Guest
Re:SEB Nam Pack 2.0
« Reply #454 on: 26 Sep 2002, 08:49:05 »
Nope...it's the original water "texture" of 1.75.

Maybe you don't run such a high resolution and that's why it seems diffrent to you.

Greetz
Plage

Offline DrStrangelove

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  • Mr.Creative
Re:SEB Nam Pack 2.0
« Reply #455 on: 26 Sep 2002, 13:22:27 »
I love the new screenshots, can't wait for the next version.
Btw: will the seb m16/car15 sounds change ? They sound a bit unrealistic imho.

Apart from that - GO GO GO SEB Team !  :)

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #456 on: 26 Sep 2002, 14:50:53 »
I found so f***ing good sounds for the M16, but they are in *.wss adn i dont know if it work??
Or is there a new Encoder for dbPowerAmp??

I look for something, then I will send you them ebud, ok?
(-, STT or Bibmi)

Offline ebud

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  • What me worry?
Re:SEB Nam Pack 2.0
« Reply #457 on: 26 Sep 2002, 16:01:36 »


[attachment deleted by admin]
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

T.S.C.Plage

  • Guest
Re:SEB Nam Pack 2.0
« Reply #458 on: 26 Sep 2002, 18:17:09 »
What's this!?! :o

Greetz
Plage

Offline DrStrangelove

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Re:SEB Nam Pack 2.0
« Reply #459 on: 26 Sep 2002, 18:40:01 »
I think i saw this thing in Rambo3, where Johnny pumps a russian chopper full of lead with it.

 ;D

Offline ebud

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If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

DeadMeatXM2

  • Guest
Re:SEB Nam Pack 2.0
« Reply #461 on: 26 Sep 2002, 19:32:42 »
That looks pretty sweet guys, but don't you want to move the muzzel flash back a bit, so it actually comes out of the flash supressor?

Excellent work tho lads!

:thumbsup:

Gunny Hartman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #462 on: 26 Sep 2002, 19:55:20 »
hi!
there is a new huey out!!!
you can find him on ofp-zone.de
the huey has 4mg's and 2 m158 rocket launchers!!!
he is excellent textured!
the best nam-huey i've ever seen!!!
you can find him on ofp-zone.de

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #463 on: 26 Sep 2002, 20:20:47 »
nah it doesnt look too good, the nose is too 'boxy' and the textures are too plain...also that amount of polygons is unbelievable the bis blackhawk is 1500 polygons so 5000 is a huge amount for ofp

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #464 on: 26 Sep 2002, 20:31:11 »
Just try this sounds for the M16A1!!!
Listen and scream YEAHHHHH!!! I got it!!! I got it!! ;D
Just tip in the config.cpp file.wss instead of file.wav/-ogg
PLz use them  :-*

Grüüüützzzzzzzyyyy ;)