Soldier
I'll try and reply to some of these issues.
I think the fuel tanks can be made more vulnerable. ST will know and will decide if this is viable.
BSU Sailors would be nice. Not sure if they'll get made right away though. Mostly they wore flak vest, helmet and utilities on ops... the regular troops we're making would work visually. The berets generally were not worn in combat, neither were the dungaree's on the river .
Ghillie suits were not used, based off of the various books on snipers in Vietnam that I have read. Foliage was applied through slits cut in the normal uniform, but very rarely. Usually they just wore cammies, boonie, ruck and used up lots of cammo sticks.
Yes, I have been wanting to finish some real Seals... and yes we do finally have a good Stoner Model to use... thanks to Fat Joe
These may not go in 2.0.
Hovering off the ground during insertion is a scripting issue.
Booby traps will not be included, but should be made eventually. Aeon has a few nice boobytrap scripts.
An RPD is in the works for the NVA. Not sure about a new M-113. It would be nice, but not completely necessary. The sampans are being tested and tweaked.
A fake canal... good idea, but probbly wont work.
The view of the flares is built in to the engine as far as I know.
Dud grenades could be made, but would not be default. They could be added via scripting.
Planes are being thought out.
Flashlights are a good idea, and could be handled like pistols rather than how they were handled in the demo models.
Tunnel rat.... probably not in the near future.
Burning trees... again probably not due to how the engine works. It would be a re-write of all the damage textures for all the plants and trees. A major overhaul.
Great ideas. Thanks. Wish I knew how to implement them all and won the lottery so I could sit around all day working on them
Ebud