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Author Topic: SEB Nam Pack 2.0  (Read 185411 times)

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Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #270 on: 06 Sep 2002, 01:12:48 »
The only one I know for sure is the PT76. Not sure about anything else. Even it might get pushed back beyond the 2.0 release if everything else gets in the way.


If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Frosty

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Re:SEB Nam Pack 2.0
« Reply #271 on: 06 Sep 2002, 09:38:57 »
Hmm, i would still like to know when I can expect it. Two weeks? Two months? Hopefully sometime during the holidays (two weeks away, wink wink!)

Offline SelectThis

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Re:SEB Nam Pack 2.0
« Reply #272 on: 06 Sep 2002, 17:01:11 »
re: ETA...it's really hard to say when it will be ready (which is why we haven't said very much about it), we have a fair idea of what needs to be done but new things/problems keep popping up which take time to solve or fix. There is also the matter of RL getting in the way.

Best guess? less than a month.

SelectThis

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #273 on: 06 Sep 2002, 17:21:09 »
Yes....RL is an ugly reality. I'd have to also say that less than a month is really for everything that was in the 1.0 pack converted to 2.0. That's not to say that extras won't be in there, it's just that some things may get pushed back to a extra pack.

I still don't see any good missions made with the 1.0 pack. Not sure what the hurry is, other than people just to play with them ;)
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

T.S.C.Plage

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Re:SEB Nam Pack 2.0
« Reply #274 on: 06 Sep 2002, 17:40:36 »
Autsch...that hurts!!! First you're giving us the pack plus mudule A and then comes a new island and we can throw most of our missions in the trashcan.

I'm not sure if you know how long it takes to create a "good" mission but I'm sure that it can take more then three months to make it perfect!

I know one realy good mission done by MI_Fred called "Op Blue Vein" which is in betastatus (download here).

Also I've some missions on my page (some also in betastatus).
And I can tell you that I'm working on a new one realy hard!

Also there some other pages like Hawkins and Quang Tri's where you can get missions.

Greetz
Plage

Btw, if you release the pack v2.0 please make sure that all units from pack v1.0 will be replaced...I don't want to throw all I've worked on in the trash again!
« Last Edit: 06 Sep 2002, 17:42:34 by T.S.C.Plage »

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #275 on: 06 Sep 2002, 18:06:58 »
Thanks for the info on finding some missions. I know it takes a long time to make and test a good one. I have a few I started over a year ago and still tweak. The reason I posted that was because I've seen a few pretty good mp nam missions I converted to use the SEB units, just not too many dedicated Nam missions, that'd all.

And sorry, but I haven't had time to use your missions :P I'm sure they're great...considering how the screenshots look. Maybe once these are done I can play them.

And yes we are doing everything possible to completely overwrite the old addons so no missions will have to be re-edited, even though having to do so would take less than a minute or so... find and replace.... I do it all the time. It's not that big of a deal, but yes they will overwrite the 1.0 units.

If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #276 on: 06 Sep 2002, 19:01:30 »
One more thing.... why would all of the previous missions be trashed? It's pretty easy to convert them to a new island and/or new units.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

T.S.C.Plage

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Re:SEB Nam Pack 2.0
« Reply #277 on: 06 Sep 2002, 22:18:10 »
But if you've build many bases (for example this one) you can't copy them "easily" to Ia Trang.

Also not all missions can be copied "one to one" because ground vehicles were used in them and on Ia Trang you can't use tanks and other ground vehicles for real.

And many other stuff like "height commands" won't fit anymore and you've to completely rewrite them...

Some units can be changed easily but to re-write a whole mission can take hours.

Greetz
Plage

Nokic

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Re:SEB Nam Pack 2.0
« Reply #278 on: 06 Sep 2002, 22:24:50 »
@ Plage

You have too much time ;D

Aeon

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Re:SEB Nam Pack 2.0
« Reply #279 on: 06 Sep 2002, 23:17:55 »
People are going to hate me for what I say : If you got trouble, just take your time, prefere waiting one two even tree months and finally get a complete nice pack.

Previous NamPack 1 was and is still apprecied for many OFP gamers, but I remember when you released it you said it wasn't what you expected, and you announced next NamPack 2 build with O². Then at this time we didn't know it will overwrite, and mission makers feared to re-edit, perhaps few of them just waiting final NamPack 2  ???  (just a theory)

Want more mission, a campaign ? just do it, and if it's too much work, try the OFPEC "Trainning Depot". I think if a VIP (member of SEB team or a very very good mission maker) look for people join his project, I will follow and work for him. Anyway I will make myself a mini MP campaign as soon as NamPack2 released (only for french friend sorry)


Stick to the topic  ;) any US unit preview ?  8)

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #280 on: 06 Sep 2002, 23:23:01 »
Sorry T.S.C, I didn't realize all of those things would be affected.

Stick to the topic,any US unit preview ? 


Bibmi?  
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Frosty

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Re:SEB Nam Pack 2.0
« Reply #281 on: 07 Sep 2002, 05:47:19 »
Hey, im making a mission. Its a search and destroy in the Pleiku Region using the command engine. You command Bravo Company (In nam did they use Able/Baker/Dog/Easy/Fox or Alpha/Bravo/Delta/Echo/Foxtrot?) with SF and Recon units attached. Also available is a heli squadron. Uses the real TOE for US Army in Vietnam.

You also can use support stuff like F-4 Napalm strikes, 105mm artillery and 60/81 mm mortars. When DKM releases the OV-10 Bronco that will be used for special recon. There are special objectives as well (rescue Marine and SF POWs, capture NVA general, ect) And as a relaism bonus, some villages harbour VC and some villages support VC (they use M14s, M1 Carbines, SKS Carbines, TT-33 Pistols and Ak47+Chicoms)

T.S.C.Plage

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Re:SEB Nam Pack 2.0
« Reply #282 on: 07 Sep 2002, 09:24:35 »
Just want to tell us!?! No preview (screens, betas, trailer, etc.)? No estimated date of release? Nothing...just naming some addons and ideas? This should go to the "missionideas" topic...

Naa, I'm kidding...I know that the mentioned topic is a lil' sticky and sounds great! ;D

And Ebud...I don't wanted to play the teacher...it's simply fact! ;)
I've tried it and it hasn't realy worked...but JE 1.20 isn't completely forgotten. Still some nice places around there.

Ah, and BeErZyMoTiC. I defenitly don't have enough time to do everthing I want (design missions, begin to create islands/addons, try to get better skills in html, begin to learn java/php and learn to stay awake 72 hours...)!!! ;D

Greetz
Plage
« Last Edit: 07 Sep 2002, 09:26:50 by T.S.C.Plage »

Offline SelectThis

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Re:SEB Nam Pack 2.0
« Reply #283 on: 07 Sep 2002, 09:34:39 »
The units are coming along slowly, don't expect anything major, just some edits for headwear etc (thou these do have a major impact on appearance), they also have updated proxies for pistols and nvgs.

The US units will have random faces, we can do the same for the VC but the random faces will be the standard east ones (not our custom asian faces). THe setface will still work though. What are people's preferences? to have set vc/nva faces which will mean they look alike, or allow the mission maker to setface whatever he wants onto them?

SelectThis

FOLGORE

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Re:SEB Nam Pack 2.0
« Reply #284 on: 07 Sep 2002, 12:51:56 »
I think that it would be better  an asian face...even if I know that all soldiers with the same face are  not so good.
But tha face is a part of the unit like the hat or the back pack putting a random face on him would be like forgot to edit a part of the unit.