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Author Topic: Unwanted replay. In single player.  (Read 552 times)

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Blitzer

  • Guest
Unwanted replay. In single player.
« on: 05 Feb 2003, 15:26:03 »
Hey eveyone,
                      Can anyone help with this one. I built a mission. When I export it to single player the intro plays fine when that finishes and I move the mouse or press a button the briefing comes up when I continue the intro plays again totaly rearranged and really bad. I am using the EndIntro=true in my triggers and EndIntro=true at the end of my scripts with the player calling the script from his init field with                                 [] exec "cutscene.sqs". Also do you change it to EndOutro=true for both the win and loose outros.
Here is my intro script.
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]

_cam camsettarget scott
_cam camsetrelpos [5,5,-20]
_cam camsetfov 0.7
titlecut ["Good your in.","PLAIN DOWN",2]
_cam camcommit 0
@camcommitted _cam
~3

_cam camsettarget soldier
_cam camsetrelpos [0,10,1.5]
_cam camsetfov 0.7
titlecut ["It's looks as though you got some problems.","PLAIN DOWN",2]
_cam camcommit 4
@camcommitted _cam
~4

_cam camsettarget t80
_cam camsetrelpos [0,20,10]
_cam camsetfov 0.7
titlecut ["And that convoy is stll on it's way.","PLAIN DOWN",2]
_cam camcommit 0
@camcommitted _cam
~4

_cam camsettarget cross
_cam camsetrelpos [0,50,30]
_cam camsetfov 0.7
titlecut ["At Larche, look for this road.","PLAIN DOWN",2]
_cam camcommit 0
@camcommitted _cam
~3

_cam camsettarget scott
_cam camsetrelpos [50,50,20]
_cam camsetfov 0.7
titlecut ["Good luck soldier. You'll need it.","PLAIN DOWN",2]
_cam camcommit 0
@camcommitted _cam
~4

titlecut ["","BLACK IN",2]

_cam cameraeffect ["terminate", "back"]
camdestroy _cam

EndIntro=true

Thanks to anyone out there who can help.                             Ratta, tatta, tatta boom -Flashpoint-
« Last Edit: 06 Feb 2003, 14:39:31 by Blitzer »

Blitzer

  • Guest
Re:Unwanted replay. In single player.
« Reply #1 on: 07 Feb 2003, 07:14:35 »
Hey everyone,
                       I sorted this out. I had this in the players init field [] exec "cutscene.sqs" in my mission. So that it played after the intro. It would of been rearranged because it was working off the mission map not the intro map.