I can simulate artillery barrages without any problem, but I could do with help to simulate flak explosions in mid air?
? Is it possible to have explosions higher than ground level?
I could probably reuse an artillery script if it's possible to change the height of explosions...
Anybody got any suggestions?
FOUND A SOLUTION FURTHER DOWN THE FORUMS...QUESTION:Anyhow I was wondering if there is a way to create an explosion in midair?
ANSWER: If you want to get ordinance exploding in mid air, try camcreateing two of the ordinance at exactly the same position. Eg:
_big_bang = _ordnance camCreate [x1,y1,z1]
_big_bang = _ordnance camCreate [x1,y1,z1]
Due to the two shells being in the same place, they will explode. Looks good as flak, especially at night.