Hi, I have got a really good mission almost up and running but there are a few thigns that need polishing and unfortunately, I am all outta luck.
Firstly, I have downloaded the addon which makes a 105 mm FIA artillery gun available. Its pretty cool, and though an addon with a proper workign artillery and crew for both east and west would be perfect, it'll do teh job. My problem is that the main character in my story walks into an artillery base, and so I want some of the guns pounding away at distant targets. THe first problem was that I couldn't get the barrels to point up, so I gave them a target, a game logic object named target 1 and set it a long way from teh guns. I used the dotarget and then the dofire commands. Unfortunately, the guns would not point up. I set the height of the game logic object to be 200 hundred meters high, and then used the do fire command in a script. That still didn't work. I then used an empty bmp and made him the target ands set his int height to be 100 meters. Now he didn't appear 100 meters high, but nevertheless the gunner still traversed his barrel to where he would've been. Unfortunately, the gunenr didn't fire, (I assume because the bmp was out of view behind some trees) and thats where he stayed, pointing up but not firing. When I moved the bmp in view, the gunner traversed the barrel to about 100 meters high, then traversed the barrel back down and blew the friggin sh*t out of the bmp :-). Unfortunately, thats not quite what I want. And thus, now I am stuck.
Has anyone have any idea how I might achieve what I want to achieve? Has anyone done anything similar?
Secondly, and more easily, I want a small cutscene to be triggered when a character comes with say 5 meters of another character. Does anyone know how to do this>
Finally, and thanks for staying with me this far, I have a question that is relative to cutscenes and text. I have text coming up during my cutscene, fading in for 2 seconds. Problem is I can't get it to fade out quickly enough. The closest I can come up with is using the command "cuttext["", "plain", 2] to remove the writing so the next text can come up. Is there another way of doing this?
Thanks for all you help
Zahael