*HINT*
>The "hint" effect was designed to be a hint and thus you're supposed to notice when it pops up!<
To create hints in your own missions, type :
hint "bla-blah"
in the On Activ. field of triggers/WP's but to leave out the *ding* or *HINT* would take a
quick moment of :
0 fadeSound 0.0
which sucks big, as the entire game will be runnung without sound until U put:
0 fadeSound 1.0
in another trigger/wp/scroll etc.