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Author Topic: New FX moves  (Read 787 times)

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Zahael

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New FX moves
« on: 29 Jan 2003, 17:58:16 »
Hi guys, I am making a pretty intro that I hope many of you will enjoy, but now that I am rounding off my intro scene, I find that I do not know the new switchmoves that are used in resistance.  Eg squat, cross arms ect nor how to use them effectively.  I have scoured the FAq and downloaded the new refence guides, but they do no thave a list of all the switch or playmoves.  Can anyone help

Thanks

Zahael

Offline Black_Feather

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Re:New FX moves
« Reply #1 on: 29 Jan 2003, 22:54:22 »
I've got some but there could be more

FXBase0
FXexecution
FXexecutionDead
FXdismay
FXToKneel
FXInKneel
FXFromKneel
FXshow1
FXshow2
FXshow3
FXshow4
FXshow5
FXCivilLookaround
FXCivilLookaround2
FXCivilLookback
FXCivilHandMouth
FXCivilFoldOnesArms
FXCivilArmsAkimboR
FXCivilArmsAkimboL
FXFromTable
FXToTable
FXSitLeftHandDown
FXSitRightHandDown
FXSitHandsOnTable
FXToHand
FXInHand
FXInHandStat
FXFromHand
FXNewcivil
FXWomanSur

Blacky

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Re:New FX moves
« Reply #2 on: 31 Jan 2003, 15:22:55 »
Thanks Black_Feather!!!

YouÂ're my personal god from now on!
I really needed those! :-*

Commando

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Re:New FX moves
« Reply #3 on: 03 Feb 2003, 15:21:12 »
What does all those codes do? ???

Offline Black_Feather

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Re:New FX moves
« Reply #4 on: 03 Feb 2003, 16:36:44 »
use them with playmove or switchmove and the unit will do a little animation, like this

unitname playmove "FXCivilArmsAkimboR"

some work with switchmove only but I can't remember which  :(

Offline SickSidewinder

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Re:New FX moves
« Reply #5 on: 08 Feb 2003, 06:01:30 »
i think there are more like, "unit switchmove 'fxstandsit'"
or maybe you listed that one ::)
of course that's one of th eold ones!
« Last Edit: 08 Feb 2003, 06:03:43 by SickSidewinder9 »
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Re: Horror

Offline SickSidewinder

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Re:New FX moves
« Reply #6 on: 08 Feb 2003, 06:05:59 »
actually, can some one make a list (or point me to a list) of the original ones?
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Re: Horror

Offline Black_Feather

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Re:New FX moves
« Reply #7 on: 08 Feb 2003, 20:28:37 »
the originals are in the unofficial command reference, it's in the editors depot.