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Author Topic: Some real NV goggles please?  (Read 5909 times)

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Josef

  • Guest
Some real NV goggles please?
« on: 28 Jan 2003, 21:25:11 »
Could someone make a new set of NV Goggles???????

I mean some really modern ones, better resolution, less mask, and some zoom..

And not least a new model, the existing one is terrible!(IMO)

PLEASE someone make this, it would benefit the OPF society...

Bronski

  • Guest
Re:Some real NV goggles please?
« Reply #1 on: 28 Jan 2003, 22:12:01 »
It would be cool to have some new ones but the current ones are realistic.

bigdog632

  • Guest
Re:Some real NV goggles please?
« Reply #2 on: 29 Jan 2003, 03:54:33 »
the ol night vision i had worked pretty much like the ofp model maybe a lil better resolution but on a stormy night you couldnt see anything

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #3 on: 29 Jan 2003, 05:18:42 »
I have been planning on making NVG goggles for some time now,

check out my Splinter Cell post located somewhere below this one:D

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #4 on: 29 Jan 2003, 07:27:35 »
Here they are, they await Textures and al that O2 stuff...

[img removed]NVG_goggles.JPG[/img]

Eviscerator

  • Guest
Re:Some real NV goggles please?
« Reply #5 on: 29 Jan 2003, 09:39:10 »
you cant edit the NVG's, or make new ones, it still shows the old NVG's

STGN

  • Guest
Re:Some real NV goggles please?
« Reply #6 on: 29 Jan 2003, 11:54:17 »
BAS delta force has there own NVG.
STGN

DeadMeatXM2

  • Guest
Re:Some real NV goggles please?
« Reply #7 on: 29 Jan 2003, 12:43:07 »
urrr.... no they dont....

Josef

  • Guest
Re:Some real NV goggles please?
« Reply #8 on: 29 Jan 2003, 16:22:19 »
Well........

Nice model there scec...

But can it be done ???

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #9 on: 29 Jan 2003, 18:24:19 »
Yes it can,

Inside O2, I blieve it works as jet missile would...


1) You need a missile model

2)You need a Jet (obviously)

3)The CPP reads which file to fire, for example the missile
     that has been created

4) Then you PBO the files, and whatever you have for the
     missile will load it ingame.

You can even have your jet fire cars if you wanted!
Even tanks, heke, people too!




This works the same way for the Black Op.

Go inside OFP, and then press your NVG button..

You will the NVG Goggles come from no-where
this is the P3d that was made inside the PBO file...
:-D





[shadow=red,left,300]HOWEVER[/shadow]
The NVG Goggle addon I am making will ALWAYS be attatched to the character.

It will be pulled up, when not in use, and when you want to use it, he will pull it down using the Animation Editor, and the screen will change it's color to Heat Vision, or Night Vision.


These are still being experimented!
So basically itis in the testing stage.

Eviscerator

  • Guest
Re:Some real NV goggles please?
« Reply #10 on: 29 Jan 2003, 19:00:02 »
Yes it can,

Inside O2, I blieve it works as jet missile would...


1) You need a missile model

2)You need a Jet (obviously)

3)The CPP reads which file to fire, for example the missile
     that has been created

4) Then you PBO the files, and whatever you have for the
     missile will load it ingame.

You can even have your jet fire cars if you wanted!
Even tanks, heke, people too!




This works the same way for the Black Op.

Go inside OFP, and then press your NVG button..

You will the NVG Goggles come from no-where
this is the P3d that was made inside the PBO file...
:-D





[shadow=red,left,300]HOWEVER[/shadow]
The NVG Goggle addon I am making will ALWAYS be attatched to the character.

It will be pulled up, when not in use, and when you want to use it, he will pull it down using the Animation Editor, and the screen will change it's color to Heat Vision, or Night Vision.


These are still being experimented!
So basically itis in the testing stage.


no no no no, and no

its not possible, firstly, you cant change the colour of the NVG's, they are hard coded, secondly if you put the model on the guys head when they press 'n' the old NVG's will appear

Josef

  • Guest
Re:Some real NV goggles please?
« Reply #11 on: 29 Jan 2003, 19:13:49 »
OK then you NV seem cool...

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #12 on: 29 Jan 2003, 20:54:47 »
Quote
its not possible, firstly, you cant change the colour of the NVG's, they are hard coded,

While it might not be exacty Heat Vision...
I found it to be possible.

My idea is a cutom recource, that when turned on, fades in and out REALLY REALLY fast repeatedly.

It will give the Heat Vision a similar effect to the NVG goggles :D



Quote
secondly if you put the model on the guys head when they press 'n' the old NVG's will appear

While I figured that the CPP would fix this, seems like it might not.  With a normal unit maybey?

I was planning on leaving the NVG goggles on him normaly anyway...they look too cool not to be wearing  :P


Josef

  • Guest
Re:Some real NV goggles please?
« Reply #13 on: 30 Jan 2003, 15:01:38 »
Wel post it when ure done spec;D;D;D;D;D;D

I'll love em'

Eviscerator

  • Guest
Re:Some real NV goggles please?
« Reply #14 on: 30 Jan 2003, 16:23:33 »
While it might not be exacty Heat Vision...
I found it to be possible.

My idea is a cutom recource, that when turned on, fades in and out REALLY REALLY fast repeatedly.

It will give the Heat Vision a similar effect to the NVG goggles :D

If they hit 'n' the nightvision will come up, which is green...you cant change the colour at all
While I figured that the CPP would fix this, seems like it might not.  With a normal unit maybey?

I was planning on leaving the NVG goggles on him normaly anyway...they look too cool not to be wearing  :P

erm, i dont think you understood me, the 1985 goggles always appear when 'n' is hit, this is hard coded, there doesnt seem to be a proxy on the soldier models for NVG's so it must be hard coded

There is also nothing in the cpp distinguishing the NVGs from the binoculars, which ingame act very differently also pointing to the NVG's being hard coded, another thing that points to it is that i asked Araon (Lead Modeller from BIS) if it was possible and he said no, so you can try, but it wont work...
« Last Edit: 30 Jan 2003, 16:25:54 by Eviscerator »

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #15 on: 30 Jan 2003, 18:00:56 »
Quote
If they hit 'n' the nightvision will come up, which is green...you cant change the colour at all


I was not refeing to "N", I was refering to the action list:-D


Quote
erm, i dont think you understood me, the 1985 goggles always appear when 'n' is hit, this is hard coded, there doesnt seem to be a proxy on the soldier models for NVG's so it must be hard coded

We wont use the Black Op...
We will use a normal unit...

Quote
There is also nothing in the cpp distinguishing the NVGs from the binoculars, which ingame act very differently also pointing to the NVG's being hard coded, another thing that points to it is that i asked Araon (Lead Modeller from BIS) if it was possible and he said no, so you can try, but it wont work...

If you played a few Multiplayer games recently, there is a selection, if you want NVG goggles, or if you don't...

BIS said many things were not possible...(custom animations)
and look what we have now;)
« Last Edit: 30 Jan 2003, 18:01:37 by Spec Op 9 »

DeadMeatXM2

  • Guest
Re:Some real NV goggles please?
« Reply #16 on: 30 Jan 2003, 18:31:34 »
Quote
We wont use the Black Op...
We will use a normal unit...

hate to spoil your fun, but ALL the units have the NVG proxy so no matter what you do it IS NOT GOING TO WORK....

Quote
If you played a few Multiplayer games recently, there is a selection, if you want NVG goggles, or if you don't...

that will disable the 'N' button too...

Trust us mate, we have a lot of experience, and this will not work...
« Last Edit: 30 Jan 2003, 18:33:16 by DeadMeatXM2 »

Eviscerator

  • Guest
Re:Some real NV goggles please?
« Reply #17 on: 30 Jan 2003, 18:36:22 »
I was not refeing to "N", I was refering to the action list:-DWe wont use the Black Op...We will use a normal unit...
all that will happen is the screen will go red (if you can even make that happen), it will be useless, it wont work as nightvision which actually makes the surroundings brighter to the player so its easier to see, normal units can use NVG's too, they just dont have it equipped, when you equip them they appear just like the black ops'
If you played a few Multiplayer games recently, there is a selection, if you want NVG goggles, or if you don't...

....what does that have to do with anything?

BIS said many things were not possible...(custom animations)
and look what we have now;)

they never said they werent possible, we just didnt have the programs to make them at the time, if someone with the full version of o2 decided to make an animation then they could, and it would be custom made, but its not freely available

So ill change what i said, it is impossible to edit the NVG's without an SDK/Full engine editor

Josef

  • Guest
Re:Some real NV goggles please?
« Reply #18 on: 30 Jan 2003, 20:37:20 »
Making a unit have some NV goggles there can be done, they can also be moved like on the pilots in the nam pack...

If you don't want 85's, dont use them!

Make the unit spot people nighttime in the cpp, also add a new NVG script to the PBO...

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #19 on: 31 Jan 2003, 01:25:39 »
What I am trying to say is,

1) Make a unit

2) PUT ON the NVG goggles
     (attatch) the NVG goggles keyword: attatch

3)place the rest of my objects on him...

4)Create a New animation where he pulls the
   goggles up and down WITHOUT pressing 'N'

5)Put the mission scripts inside of the mission folder
    (NVG on, off SFX, Color changes, flash effects, ETC)


So you see? It really is possible..Iwill prove it by releasing a small example of the goggle effects.

SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #20 on: 31 Jan 2003, 02:16:46 »
OK, here we go....

Download the mission file, and place it inside your "USER" folder...(whichever one you want)

I have a whole bunch for organization!  lol



SpecOpWarrior

  • Guest
Re:Some real NV goggles please?
« Reply #21 on: 31 Jan 2003, 02:21:11 »
There are a few minor things I did not add....



(1  NVG does not have "fuzzy" effect

(2  NVG effect is not transparent (will be soon)

(3  The NVG off selection has no affect


Basically, it's just showing you how exactly I am going to do the NVGs
:-D

I love saying "I told you so"
lol
not to be a pain in the ass of course ;)
Just trying to show how to go about doing things

Josef

  • Guest
Re:Some real NV goggles please?
« Reply #22 on: 02 Feb 2003, 23:04:30 »
spec


spec


spec

DeadMeatXM2

  • Guest
Re:Some real NV goggles please?
« Reply #23 on: 13 Feb 2003, 10:43:11 »
Any updates Spec op 9? or does it not work... like we warned you several times...

Quote
I love saying "I told you so"

looks like you spoke too soon...

determination and energy are great, but experience is better....

ntstlkr

  • Guest
Re:Some real NV goggles please?
« Reply #24 on: 13 Feb 2003, 16:51:50 »
Cheers All,

I think the question here ought to be "how" did the BIS folks achieve the NVG effect? Eviscerator points out that it's hard coded into the game, and it looks like he's right.

So lets look at the mechanics of how they achieved the effect.

I mean, we are talking about in-game properties and physics and what not. I am more than familier enough with how real NVGs work (Image Intensifiers. 1st, 2nd, & 3rd Gen. Micro Channel Plate, etc). But, this being a game and all, that's out the door because we are talking about a "simulated" environment.  

So just what are the NVG's properties?

1. Localized effect. (i.e. turn 1 nvg on it doesn't effect everyone, only the nvg user).
2. Does not have to be in single person view (can use the third person view to see yourself in nvg mode).
3. Is a resource that can be used during cam cutscenes.
4. resolution and such doesn't seem to change much.
5. As I recall, it does seem to get appreciably brighter if used during "daytime", so the "exterior" light level can have an effect.
6. We have noticed an interesting phenomenon in multiplayer games. _CAMCREATE effects can go unnoticed (except for the actual explosion in arty fire) by all the players except the host machine (countered by the _createvehicle).

I would say this is interesting because in single player, who's gonna tell you whether or not whenever you put your nvg's on, that it really IS "night" outside. That the nvg screen is really a script for turning on "daytime" mode in the sky and a green filter over all?

But, we can confirm this isn't the case because in MP, when it is night for one player, it is night for all players. Any visual effects produced has to be localised to whoever calls the script. Kinda a confirmation of number 1.

All this would tend to lead me to think its a "scripted" effect. Even if hard coded into the game, we should be asking is there a set or series of commands that can replicate/alter the same? Anyway of screwing around with viewer contrast or brightness? If you were designing the game, how would you do this? Anyone want to get on the line to BIS and ask how they created the nvg effect? Not whether it can be altered but how is it done?

Are there functions of which we are unaware of that can manipulate the in-game environment (we can increase-decrease sound, the same for time).

Just mulling this stuff over.

NSDQ!!!

 

Josef

  • Guest
Re:Some real NV goggles please?
« Reply #25 on: 13 Feb 2003, 17:12:26 »
couldn't you have a script that made the gamma higher, and put on the NVG model, and displayed a texture that looked like NVG?

bigdog632

  • Guest
Re:Some real NV goggles please?
« Reply #26 on: 13 Feb 2003, 22:44:02 »
while your messing with the night vision why not equip the birds witht hem so when ya die you can still see....unless it has already been addressed

Pandoz

  • Guest
Re:Some real NV goggles please?
« Reply #27 on: 13 Feb 2003, 23:43:18 »
alright just to burst ur bubble on this whole thing...im 99% sure and agree with 90% of the posts in this that are against this idea. I believe that BIS has hardcoded all the NVG into the actual game and not some small file...unless u want to go back...redistribute the game and then get sued for copyright infringement. i DONT think this would do ANY GOOD!


2nd bubble to burst is Heat goggles are theoretically impossible. The units in the game give off no heat signature nor could they ever until BIS for some reason release a HUGE update or maybe even a new expansion to maket his possible. Without Heat signatures heat (infared) goggles are just useless blinking lights that would do no good besides making it easier to see at night...hmm that sounds like NVG.

Homefry31464

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Re:Some real NV goggles please?
« Reply #28 on: 17 Feb 2003, 05:04:04 »
A real set (well, they move) came with BAS's units, which are awesome.

PFC_Mike

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Re:Some real NV goggles please?
« Reply #29 on: 18 Feb 2003, 05:26:37 »
sorry spec op, but those NVGs are pure fantasy. If you want to make a real-life set of NVGs, do some research. Splinter Cell is a great game, but there is no such thing as nvgs with built in thermal vision and whatnot.

Eviscerator

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Re:Some real NV goggles please?
« Reply #30 on: 18 Feb 2003, 13:17:26 »
sorry spec op, but those NVGs are pure fantasy. If you want to make a real-life set of NVGs, do some research. Splinter Cell is a great game, but there is no such thing as nvgs with built in thermal vision and whatnot.

Actually i believe 4th Generation NVG's combine night vision and IR to produce a clear picture.

Offline woofer

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Re:Some real NV goggles please?
« Reply #31 on: 18 Feb 2003, 19:06:56 »
sorry spec op, but those NVGs are pure fantasy. If you want to make a real-life set of NVGs, do some research. Splinter Cell is a great game, but there is no such thing as nvgs with built in thermal vision and whatnot.
And the splinter cell one's glow on the outside... :noo: