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Author Topic: one bullet  (Read 589 times)

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The Last Ninja

  • Guest
one bullet
« on: 28 Jan 2003, 19:45:02 »
how do I get a player to start with just one bullet in his revolver


Thx in advance  :-\

Pandoz

  • Guest
Re:one bullet
« Reply #1 on: 29 Jan 2003, 03:09:28 »
well i dont think this is possible unless u assign the bullet to be a magazine and if so...then just remove all the mags and add one...any1 else?

Gameer_77

  • Guest
Re:one bullet
« Reply #2 on: 29 Jan 2003, 12:04:42 »
Well....you could make the AI fire off the other bullets using the 'fire' command, but I cant think how you could transfer that to you...unless you done the drop magazine thing and the player picked it up manually. :-\

Gameer

Offline Blanco

  • Former Staff
  • ****
Re:one bullet
« Reply #3 on: 29 Jan 2003, 23:00:33 »
there's a way but it's not very realistic...but it works

Give him only one magazine and make a trigger that checks how much ammo he has left

eg :  magazine is  30 bullets

check the ammo and when it is 29 , remove the magazine...

Try

condition : Player ammo "M16" == 29

on activation: Player removemagazine "M16"

hmmm, that should work...

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