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Author Topic: makeing a med evac mision  (Read 608 times)

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Davy

  • Guest
makeing a med evac mision
« on: 24 Jan 2003, 23:09:29 »
i want to make this mission where you have to fly a med evack  choper around picking up wonded solders and takeing them to the feld hospital and would like to know how to do a few things

i need to know how to make them lay on the ground face up and make a medic bend over him like he's working

i need to know if there is any way to make the medic carry him over to the choper and have him get in cargo and then i nead somone to carry him off once i land at the feald hospital

is ther any way to give a pilto medic powers (without .ccp eaditing) but make some units unable to be heeled by me

asmodeus

  • Guest
Re:makeing a med evac mision
« Reply #1 on: 28 Jan 2003, 01:43:48 »
Hey Davy!

Well..    

Questions # 1 and 2 can be answered in the command references.  (either the official or unofficial, not sure  ::))  These can be found in the editors depot above.  (along with lots of other editing gold  ;))

It all comes down to whether or not you can find the correct animation to portray the things you want these medics to do.  (I don't think there's one where they carry people on their backs or anything though)  Other than that, you'd have to talk 1 out of the 10 people that are pretty good at animation at this point to make a new one for you.  (Which takes a lot of time)  :-\

Question # 3  

Have a medic fly the chopper.  (jack of all trades)  Other than that, I don't think so.   :-X  (Other than editing the .cpp or something)

Hope that helps!  :beat:

Asmodeus  

O Neil

  • Guest
Re:makeing a med evac mision
« Reply #2 on: 28 Jan 2003, 06:02:37 »
Right, here we go. Now, if you factorize the seven point eight, to binarize it by 2 sevenths of a quarter......I'll explain it better shall I?

Doing this sorta stuff WITHIN the feild of knowledge, is time consuming. Some rules can be bent, others, can be broken. (Matirx)

The broken rules are scripts, bent rules are the sinareo bent around to give the same impression yet in a different way.
Sorry, I'm trying to write a book, I'm getting a bit carried away here.

This will make a medic look like he's healing another guy (Or at least it says that, but It looks more like he's fixing a wheel):

player switchmove "CombatToMedic"
or (I can't remember):
this switchmove "Medic"

This will make him look like he fell over and died, without the blood:

unit switchmove "CombatRunBDying"

This will make him get up:

unit switchmove "LyingToCombatRun"

This will make him look like he's GETTING HEALED from the medic:

player switchmove "LyingToTreatedLying"

Bent Sinareo:
You can make it look like the medic is busy, and the guy runs outta the chopper and falls over, then the medic goes to work on him.  ;)


Now, you'll probably get some guy to do a script for you, or you won't care about this, but this shows that rules can be bent.....yea ;)

O Neil

PS: I have a list of commands on a word doc. It comes in handy cause I can't remember them all, so I copy and paste. If anyone wants it, gimme a call.

o.neil@paradise.net.nz

 :)
« Last Edit: 28 Jan 2003, 06:36:23 by O Neil »