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Author Topic: German and Russian Grenades Pack under costruction  (Read 2125 times)

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At.St_Walker

  • Guest
German and Russian Grenades Pack under costruction
« on: 25 Jan 2003, 00:04:25 »
Hi,
our team (Be45 OPF Mod) has under construction:

1 big "WW2 German grenades pack":

Stielhandgranate 24
Geballte Ledung
HL-Handgranate
Blendkörper 2 H
Hafthohlladung 3
Volkshandgranate 45
Eihandgranate 39
 handgranate 43
Panzerwurfmine
Nebelhandgranate 39 and 41
Rollbombe 30kg !

and for 1 "WW2 Russian grenades pack":

"Molotov cocktail"
RGD 33
F1

Some pics and a screenshot of F.O. Foxhole (beta test):

Stielhandgranate 24


Geballte Ledung


Geballte Ledung (beta test)


F.O. Foxhole



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Offline Gogs

  • Contributing Member
  • **
  • WWIIEC - Gracefully retired boss
Re:German and Russian Grenades Pack under costruction
« Reply #1 on: 25 Jan 2003, 10:15:53 »
Do these grenades spin in the air when you throw them? Looking very good!

Black Magic

  • Guest
Re:German and Russian Grenades Pack under costruction
« Reply #2 on: 25 Jan 2003, 10:54:36 »
Who yeah! :o

Thorne

  • Guest
Re:German and Russian Grenades Pack under costruction
« Reply #3 on: 25 Jan 2003, 11:22:38 »
Mrrrrrrrrrr......
I have made stielhandgrante, but I don't have any textures for it.

BTW: Molotovs cocktail is Finnish, not Russian weapon

EDIT: I made molotov (took me about 2-5 min)
« Last Edit: 25 Jan 2003, 11:54:12 by Thorne »

At.St_Walker

  • Guest
Re:German and Russian Grenades Pack under costruction
« Reply #4 on: 25 Jan 2003, 16:24:19 »
Mrrrrrrrrrr......
I have made stielhandgrante, but I don't have any textures for it.

BTW: Molotovs cocktail is Finnish, not Russian weapon

EDIT: I made molotov (took me about 2-5 min)


Quote
The name Molotov is related to the known russian foreign secretary of the 1930ies. Molotov's are still widely used as a weapon of terrorists, guerilla forces and revolting citizen since the means necessary to build them are easy to obtain

[...]

Although the german forces like any other, especially the russian, forces made up their own ad-hoc Molotov weapons of glass bottles filled with flammable liquids, the germans also standardised this weapon and factory - mass-produced them in large quantities.

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At.St_Walker

  • Guest
Re:German and Russian Grenades Pack under costruction
« Reply #5 on: 25 Jan 2003, 16:29:34 »
new pic ! :





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« Last Edit: 25 Jan 2003, 16:33:55 by At.St_Walker »

OCOM_LMLVLM

  • Guest
Re:German and Russian Grenades Pack under costruction
« Reply #6 on: 27 Jan 2003, 11:10:54 »
what  about some modern russian grenades, like RGD5, RGN, RGO..?? ::)

At.St_Walker

  • Guest
Re:German and Russian Grenades Pack under costruction
« Reply #7 on: 27 Jan 2003, 22:41:34 »
Modern ? MMhh.. not from us, i think..

the cpp for build a grenate:

Quote
Cfg Ammo

class Grenade: Default // soldier
   {
      hit=20;indirectHit=18;indirectHitRange=7;
      minRange=15;minRangeProbab=0.30;
      midRange=80;midRangeProbab=0.55;
      maxRange=150;maxRangeProbab=0.00;
      model="your_model.p3d";
      cost=40;
      simulation=shotShell;
      simulationStep=0.05;
      //soundHit[]={Explosions\grenade_explosion,db20,1};
      soundHit[]={Explosions\expl3,db20,1};
      soundFly[]={objects\noise,db-90,1};
      soundEngine[]={,db-80,4};

      visibleFire=2; // how much is visible when this weapon is fired
      audibleFire=0.25;
      visibleFireTime=0; // how long is it visible
   };
   class GrenadeHand: Grenade // soldier
   {
      //initTime=2.0;
      
      model=handgrenade.p3d;
      minRange=40;minRangeProbab=0.10;
      midRange=45;midRangeProbab=0.30;
      maxRange=60;maxRangeProbab=0.5;
      visibleFire=2; // how much is visible when this weapon is fired
      audibleFire=0.25;
      visibleFireTime=1;
   };

Quote
Cfg Weapons

   class HandGrenade: GrenadeLauncher
   {
      //--
      scopeWeapon = private;
      scopeMagazine = public;

      magazineType = WeaponSlotItem;
      ammo=GrenadeHand;
      displayName=$STR_DN_HAND_GRENADE;
      displayNameMagazine=$STR_MN_HAND_GRENADE;
      shortNameMagazine=$STR_SN_HAND_GRENADE;
      initSpeed=22;
      maxLeadSpeed = 7;
      reloadTime=1.5;
      count=1;
      sound[]={,db-70,1};
   };

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