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Mrrrrrrrrrr......I have made stielhandgrante, but I don't have any textures for it.BTW: Molotovs cocktail is Finnish, not Russian weaponEDIT: I made molotov (took me about 2-5 min)
The name Molotov is related to the known russian foreign secretary of the 1930ies. Molotov's are still widely used as a weapon of terrorists, guerilla forces and revolting citizen since the means necessary to build them are easy to obtain[...]Although the german forces like any other, especially the russian, forces made up their own ad-hoc Molotov weapons of glass bottles filled with flammable liquids, the germans also standardised this weapon and factory - mass-produced them in large quantities.
Cfg Ammoclass Grenade: Default // soldier { hit=20;indirectHit=18;indirectHitRange=7; minRange=15;minRangeProbab=0.30; midRange=80;midRangeProbab=0.55; maxRange=150;maxRangeProbab=0.00; model="your_model.p3d"; cost=40; simulation=shotShell; simulationStep=0.05; //soundHit[]={Explosions\grenade_explosion,db20,1}; soundHit[]={Explosions\expl3,db20,1}; soundFly[]={objects\noise,db-90,1}; soundEngine[]={,db-80,4}; visibleFire=2; // how much is visible when this weapon is fired audibleFire=0.25; visibleFireTime=0; // how long is it visible }; class GrenadeHand: Grenade // soldier { //initTime=2.0; model=handgrenade.p3d; minRange=40;minRangeProbab=0.10; midRange=45;midRangeProbab=0.30; maxRange=60;maxRangeProbab=0.5; visibleFire=2; // how much is visible when this weapon is fired audibleFire=0.25; visibleFireTime=1; };
Cfg Weapons class HandGrenade: GrenadeLauncher { //-- scopeWeapon = private; scopeMagazine = public; magazineType = WeaponSlotItem; ammo=GrenadeHand; displayName=$STR_DN_HAND_GRENADE; displayNameMagazine=$STR_MN_HAND_GRENADE; shortNameMagazine=$STR_SN_HAND_GRENADE; initSpeed=22; maxLeadSpeed = 7; reloadTime=1.5; count=1; sound[]={,db-70,1}; };