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Author Topic: Fox. This is Jay...  (Read 810 times)

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fancalenno

  • Guest
Fox. This is Jay...
« on: 23 Jan 2003, 12:24:13 »
four questions:
1. I set the following WPs to a squad:
     a.move
     b.move
     c.move
     d.cycle
    how should I make they stop doing those WPs and moving close to the enemy(or moving to other places) when the enemy attack them?

2. When I edited a mission... I make two squads,one is Fox and the other is Jay .  
  I do it like the following...
  setgroupid["Fox","groupcolor1"] -->  Fox
  but    setgroupid["Jay","groupcolor2"] -->  not Jay
 so... can someone tell me how to set squad "Jay"?

3. the bridge in island Nogova,  
 how do I make it break?  use bombs?  if so... where should I put it?  

4. I use software texView to convert a .jpg image(128x64) to .paa image.   but something's wrong! I can't convert !   what happend?

              thanks
   

Jester

  • Guest
Re:Fox. This is Jay...
« Reply #1 on: 23 Jan 2003, 13:57:28 »
I just did the bridge explosion and it works .................I found it using the search forums and came up with this from a brilliant CO-Forumite.


The blatantly easy way of doing it is a little crude, but very effective.

In your intro put a gamelogic at the base of one of the pillars and give it a name.

Then during your intro have a trigger, or script with this line;

bomb= "Laserguidedbomb" camcreate (Getpos GameLogic)


And there you have it.  Its crude but it works wonders.  When that line is called it will blow up the bridge into smithereens.  More bombs and game logics for more pillars etc.  There are much more elegant ways of doing it (without the game logics) but this way will work just fine.

asmodeus

  • Guest
Re:Fox. This is Jay...
« Reply #2 on: 23 Jan 2003, 21:15:34 »
Hello!

Well, for number 1 I have attached an example mission.  It should be named alarmpatrol.intro (desert Island) and it shows you exactly what you want to do!  (The key parts are the trigger being a "switch" and the wp after the cycle wp being synched to it)

Number 2... I don't know.  If it worked 1 way, why not the other?  Did you try another name like bob or something??   ::)

Number 3 was answered good by Jester.   ;)

Number 4 might have to do with the way you choose to save it after you open in texview..  After it's in texview, what you have to do is this:

Go to "save as"

change the filename from pic.jpg to just pic

texview automatically converts it to a .paa at that point!  

Hope that helps!  :beat:

Asmo

*Edit* Well, it won't let me attach for some reason!  I'll upload it real quick...  1 sec
« Last Edit: 23 Jan 2003, 21:18:04 by Asmodeus »

asmodeus

  • Guest
Re:Fox. This is Jay...
« Reply #3 on: 23 Jan 2003, 21:19:33 »
Ok, the example mission is at:

http://home.earthlink.net/~asmodeus213/alarmpatrol.zip

(2 kb)

Asmo

fancalenno

  • Guest
Re:Fox. This is Jay...
« Reply #4 on: 24 Jan 2003, 06:14:08 »
thanks!
 about the ques 4.
 The way I used the texView just like you had said. but it still can't  convert !    perhaps the software I download has some problems...
   can anyone tell me other websites to download texview?
« Last Edit: 24 Jan 2003, 06:15:12 by fancalenno »