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Author Topic: AWESOME Heli Idea  (Read 2237 times)

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Pandoz

  • Guest
Re:AWESOME Heli Idea
« Reply #15 on: 17 Jan 2003, 07:41:47 »
o alright i dont know if ur much into actual external scripting but could some1 answer this...would it be possible to make the "walkable" road surface in oxygen like the tut has in the editors depot? i know they use that in buildings...could u use setpos on that or could u just have that as the bottom or am i totally off the mark?

Eviscerator

  • Guest
Re:AWESOME Heli Idea
« Reply #16 on: 17 Jan 2003, 16:04:17 »
it already has that, but there is no support for it when it starts moving and something is on it, if you remember the LSD if you landed on the moving version and started moving it you would see the helicopters slipping towards the back, now the LSD doesnt move very fast, but the MH-47E does, it also moves up/down, so you can walk around in a static flying MH-47E, but as soon as it starts moving its going to mess up

Monkey Lib Front

  • Guest
Re:AWESOME Heli Idea
« Reply #17 on: 17 Jan 2003, 21:16:28 »
so whast the scipt that the new version of the Chinook uses?

Eviscerator

  • Guest
Re:AWESOME Heli Idea
« Reply #18 on: 17 Jan 2003, 22:00:35 »
i think it is a script that puts the person into the helo after takeoff

Josef

  • Guest
Re:AWESOME Heli Idea
« Reply #19 on: 20 Jan 2003, 21:38:39 »
You can be in it while flying, a friend and I just tested it in LAN...

The trick is to move the heli very slowly, then you can gain some altitude and run around inside...