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Author Topic: Pic  (Read 857 times)

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chrisb1220

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Pic
« on: 18 Jan 2003, 01:38:43 »
I'm trying to get a pic show up during the game in my mission. How?

Offline Ranger

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Re:Pic
« Reply #1 on: 18 Jan 2003, 06:30:04 »
Do you mean as in having a picture show up in the briefing?  Or do you mean more like as a poster on a wall or some such?  I know how to do the briefing pictures, if that's what you mean.  Let me know.
Ranger

chrisb1220

  • Guest
Re:Pic
« Reply #2 on: 18 Jan 2003, 23:24:53 »
Ummmmm, hard to explain. :-\ During the mission, right in the middle of the screen
« Last Edit: 18 Jan 2003, 23:28:09 by chrisb1220 »

MorMel

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Re:Pic
« Reply #3 on: 19 Jan 2003, 02:33:48 »
I'm not sure but I think that if you create your own image as .PAA extension, then you'll be able to use it as a CutRsc (Cut Resource)...

Just trying... :-\

chrisb1220

  • Guest
Re:Pic
« Reply #4 on: 19 Jan 2003, 18:32:10 »
Umm, I know how to make them .paa but that's it. Can somebody please help!!!!!!!!!!!!!!!!!

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:Pic
« Reply #5 on: 19 Jan 2003, 19:00:47 »
put this in your description.ext

class RscPicture
{
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="tahomaB24";
size=0;
};

class RscTitles
{

class yourpic
{
idd=-2;
movingEnable=1;
duration=8;
name="yourpic";
controls[]={"pic1"};

class pic1: RscPicture
{
text="yourpicturename.paa";
x=0.00000;
y=0.00000;
w=1.0;
h=1.0;
};


};
titles[]={"yourpic"};
};


change this bit and the yourpicturename to what you want

x=0.00000;
y=0.00000;
w=1.0;
h=1.0;

x & y are the position on the screen, and w & h are how big your pic is on the screen, 1 is full screen.

thats about it