Hi,
perhaps this helps you, it's a script I experimented with:
Add this to your favourite plane's init:
this addEventHandler ["FIRED", {_this exec "onBomb.sqs"}]
And create the onBomb.sqs
_plane = _this select 0
?_this select 4 != "LaserGuidedBomb": exit
_bomb = NearestObject [_plane, "LaserGuidedBomb"]
_camera = "camera" camCreate (getpos _plane)
_camera cameraEffect ["External", "Back"]
_camera camSetFov 0.7
showcinemaborder false
#loop
_camera camSetTarget _bomb
_camera camSetRelPos [0, -8, 1]
_camera camCommit 0
~0.001
?alive _bomb: goto "loop"
_camera cameraEffect ["Terminate", "Back"]
camDestroy _camera
You can replace "LaserGuidedBomb" with every other rocket or ammo (i.e. the a10 maverick).