Home   Help Search Login Register  

Author Topic: starting with moving  (Read 546 times)

0 Members and 1 Guest are viewing this topic.

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
starting with moving
« on: 20 Jan 2003, 19:29:24 »
Is there a way so you can make a chopper/car/tank etc. start with the engine on at the start of the mission, and moving forward? I want the player to sit in an AH-64 and I want the chopper to move forward before he starts, so it looks like the chopper has been in air for a while instead of being in air and just stand there with 0 in speed. plz help.

Thx in advance.

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re:starting with moving
« Reply #1 on: 20 Jan 2003, 19:46:24 »
Hey Armstrong.

I think there's really no other way but to 'simulate' it ;D make belief

make a wp for the unit you want to be in when the mission starts and put this in your init.sqs file

titlecut ["OMG the screen is black!","black out",0.00001]
~10
titlecut ["W00T! I'm starting inside a moving vehicle!!","black in",7]


with choppers you select the 'flying' from the special field in unit menu.

or
you might want to play around with the    unitname setvelocity [x,y,z]
in your init.sqs in addition to that titlecut hat trick  ;)


I'm using this in one of my missions and looks ok
Not all is lost.