Only one thing to take care about here:
If you are creating a multiplayer map (i know, this is general
editing section, but who knows for the future), and you have
a whole squad of playable soldiers. Think about the fact, that
each of these soldiers can be disabled from player selection
menu. So you can never be sure, which one will be present
when the game starts.
Therefore i'd suggest (only in this case) to:
Create a trigger with a radius as big as it covers the whole
group.
activation: side of the squad / present
condition: this
onActivation: Morons = group thislist select 0
Now you can be sure, that the group name "Morons" exists
in your multiplayer map.
~S~ CD