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Author Topic: Textures  (Read 1128 times)

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SpecOps

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Textures
« on: 14 Jan 2003, 20:02:14 »
I have some textures (jpg and gif) that i want to convert to *.PAC/*.PAA and when i try to convert them they dont even show in the texview.
when i save them in the photoshop as *.TGA they dont work on oxygen, (when i do "load textures" sometimes there is an error and sometimes it doesnt do anything). when i convert the *.TGA to *.PAA/*.PAC it does convert but it doesnt work on oxygen anyway.

can someone help me please?????

thanks.

Offline ScouseJedi

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Re:Textures
« Reply #1 on: 14 Jan 2003, 20:43:48 »
Are your textures sized in powers of 2?

64 x 62, 62 x 128, 128x 256, 512 x 512 etc?

Thats the only reason I can think of for textview not to read a tga - 24 is normal tga and 32 bit is alpha channel. Dont think it reads a 16 bit.
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

SpecOps

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Re:Textures
« Reply #2 on: 15 Jan 2003, 09:05:15 »
It works now...
i didnt do it 64X64 etc.
does TGA work in the game?

Offline ScouseJedi

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Re:Textures
« Reply #3 on: 16 Jan 2003, 20:40:53 »
Yes, 24 bit are .pac
32 bit are paa with alpha channels.

For some reason, Pal2Pac converts all my tga's as .paa's but they work just fine.
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore