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Author Topic: Help please  (Read 677 times)

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aurek

  • Guest
Help please
« on: 08 Jan 2003, 23:28:58 »
First off, hey everyone.
Now I have a problem with a mission Im making. Its an assination mission, in the mission you are desguised as a police officer, thus other officers allow you to pass without commenting.

I did this by making the player a civillian police man, and once you have shot the VIP a script tells all the police officers to doshoot me.

Now the problem is that I have them set up initally the behaviour safe in theyre int field and guard waypoints. They cant detect me very well and are easy targets because they keep going back to safe mode guarding. So Ive set another waypoint for each, a move behaviour combat. And in condition Ive thied everything I can think of, conditions the work fine for scripts and things in the mission but they will NOT got that waypoint.

Any help?
Oh and it seems that its randomly ignoring my objstate "done" commands.

Oh and while you're at it, anyone know where on the forums the resistance 1.8 cmd ref is? search wont work.    

Silver Fox

  • Guest
Re:Help please
« Reply #1 on: 09 Jan 2003, 00:49:22 »
Errrrrrrrrm the cmd ref is here

http://www.flashpoint1985.com/index2.html

Then go to editing at the bottom

 :afro:

micropilot

  • Guest
Re:Help please
« Reply #2 on: 11 Jan 2003, 09:25:23 »
If I understand correctly, the police have 2 waypoints. The first is a Guard WP, and the second is a Move WP.  

Units don't follow any WP's after a Guard WP.  What you'll have to is create a trigger that activates when the VIP is dead (group the trigger with the VIP) and set it's type to SWITCH, and then sync this with the Guard WP's for the police.  

What this trigger will do is make the Police goto their 2nd WP when the VIP is killed.  Also, you might want to make the 2nd WP a type Search and Destroy - this will cause the police to actually look around the area for bad guys.


Something else you might be able to do to get the desired effect is use the AddRating command.  Quote from official Command ref:

Quote
unit addRating number
Operand types:
    unit: Object
    number: Number
Type of returned value:
    Nothing
Description:
    Add number to unit rating. This is usually used to reward for completed mission objectives. Rating for killed enemis and killed friendlies is adjusted automatically. When rating is lower than zero, unit is consider "renegade" and is enemy to everyone.

Example:
    player addRating 1000
« Last Edit: 11 Jan 2003, 09:37:29 by micropilot »