If you want it to change when an objective is complete then next to your {obj1 status} blah blah put ;move=1
Then in the trigger you attached put the condition to move==1
Or if you want it clear of baddies :-\ just make a trigger over the area and set it to : activation = east, Not present. Then onece again in the on activation put, move=1
Then in the trigger you attached put the condition to move==1
:thumbsup: Give it a go!