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Author Topic: Accelerate the time?  (Read 574 times)

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Fiendish

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Accelerate the time?
« on: 04 Jan 2003, 05:43:58 »
How do I accelerate time, but not movement? :-\
I've seen it on a server when I was multiplaying..
It changed from day to night in 30 minutes.
How do I get that effect, and will it work in my mp missions too?

SFG

  • Guest
Re:Accelerate the time?
« Reply #1 on: 04 Jan 2003, 06:52:47 »
 x skiptime x
first x would be how long it would take to change the other how much to change 1 = one hour
« Last Edit: 04 Jan 2003, 06:53:45 by SFG »

Fiendish

  • Guest
Re:Accelerate the time?
« Reply #2 on: 04 Jan 2003, 07:29:54 »
Would that make the day go faster?
Is'nt that just for jumping directly from one hour to another? :-\

Offline Black_Feather

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Re:Accelerate the time?
« Reply #3 on: 04 Jan 2003, 07:48:05 »
try this it should skip 5 minutes every second

#loop
skiptime 0.05
~1
goto "loop"

Offline KTottE

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Re:Accelerate the time?
« Reply #4 on: 04 Jan 2003, 12:20:44 »
Also check this out, it's a premade script for faster timeflow. I'm sure you can work something out using that.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Offline Messiah

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Re:Accelerate the time?
« Reply #5 on: 04 Jan 2003, 12:45:23 »
the synthax is:

setacctime #

# = anynumber 0 ->

normal is 1, stop is 0 - 4 is like pressing the + key twice and 2 is pressing it once. Any more than that and it will speed up A LOT - but beware - if you make it go to fast, it lags like hell - you've got to find a happy medium - on my PC its about 30 to make its smooth - so the sun makes a nice smooth arc across the sky.
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Fiendish

  • Guest
Re:Accelerate the time?
« Reply #6 on: 04 Jan 2003, 14:20:21 »
KTotte brought me what I was looking for...
Thank you! ;D