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Author Topic: setting voices  (Read 583 times)

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M_S_Holder

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setting voices
« on: 01 Jan 2003, 18:10:48 »
How do you set a certain voice for a certain unit?

Is it like  the "setface" command?


Offline Black_Feather

  • Former Staff
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  • I'll never forget you Daisey.
Re:setting voices
« Reply #1 on: 02 Jan 2003, 01:56:21 »
you need to put this in your description.ext file

class CfgIdentities
{

class guy
{
name = "guys name";
face = "face1";
glasses = "none";
speaker = "John";
pitch = 1.00;
};

};


change the speaker line to whatever voice you want, then put this in the units init field

this setidentity "guy";

M_S_Holder

  • Guest
Re:setting voices
« Reply #2 on: 02 Jan 2003, 03:07:30 »
Got it, thanks