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Author Topic: setpos problem  (Read 656 times)

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CrashnBurn

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setpos problem
« on: 01 Jan 2003, 13:18:12 »
I must be having a brainf*rt. I want to setpos a gamelogic to the player, but about 100 meters away. It doesn't matter what direction. I used-
logic1 setpos [getpos player select 0, getpos player select 1 + 100]
but got a error zero divisor. Can someone put me back on track ?

Offline Wolfrug

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Re:setpos problem
« Reply #1 on: 01 Jan 2003, 14:05:33 »
I suggest you use parenthesises, as so:

gl setpos[getpos player select 0, (getpos player select 1)+100]

it might get a bit confused by the 1 + 100 there :P don't know about the z co-ordinate, but if it still doesn't work maybe you should put something there too...

Wolfrug out.
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Offline icarus_uk

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Re:setpos problem
« Reply #2 on: 01 Jan 2003, 15:44:00 »
Divide by zero error is because there is no Z co-ordinate (unless that your +100 and youve missed a , ).  Either way, put a comma seperating the Y and Z co-ords, and if the Z is nothing then put a 0.