Home   Help Search Login Register  

Author Topic: Accelerating time?  (Read 596 times)

0 Members and 1 Guest are viewing this topic.

Durandal

  • Guest
Accelerating time?
« on: 29 Dec 2002, 07:13:38 »
Is there any way to accelerate the passing of time in the game?  I don't mean a one-shot situation, like using a skiptime command, but a consistant acclereated speed.  For example, an hour of game time passing every five minutes real time, etc.

Thanks!

-Durandal

toadeater

  • Guest
Re:Accelerating time?
« Reply #1 on: 29 Dec 2002, 07:55:21 »
I think you can make a looping script to adjust the time every second so that it appears to be skipping smoothly. Something like this:

#start
skiptime .1
~1
goto "start"

That would mean every second=1 minute. Adjust as needed.

Kaliyuga

  • Guest
Re:Accelerating time?
« Reply #2 on: 29 Dec 2002, 11:06:02 »
I think the proper command is :

setacctime x

setacctime .50 should make everything go half as fast as normal ;)  

and setacctime 1.0 would return things back to the normal time frame


Stalker

  • Guest
Re:Accelerating time?
« Reply #3 on: 30 Dec 2002, 19:20:50 »
...or just press you "+" button near Backspace :)

Captain Winters

  • Guest
Re:Accelerating time?
« Reply #4 on: 30 Dec 2002, 20:27:47 »
Like Kali said use the setAccTime command. To fasten things up u could use numbers higher than 1 such as setAccTime 6. the lowest number you may use thought is 0.01, so be careful. Also if you use higher numbers like 20 30 40 50 it go so fast you won't even be able to move!!  :o
____________________________________
____________________________________
Capn' Winters Out!

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Accelerating time?
« Reply #5 on: 30 Dec 2002, 20:32:47 »
u can use ny acctime u want (dont think u can go under da 0 but u can never know ;D)

but u can put it on 0  :o  ;D

nothing moves den

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta