what you are asking here is for us to design your mission for you.
I suggest your first map should be based on one of the BIS templates, and then as you work through it, ask more specific questions.
Before i designed my first ever mission, i literally spent hours reading through the OFPEC forums to get an idea on what i could and couldnt do. I then tried various tutorials and downloaded various reference lists etc and basically developed from there.
Before you get onto the actual mission objectives and how to end missions, i would first start by playing with the Editor and learn how to place objects, vehicles, soldiers markers, triggers etc
Learn about the description.EXT, the Init.sqs and Briefing how these files effect the mission or inform players what the mission is about
Games are normally ended by a "Trigger", which is looking for various states to occur, eg, length of game time, score or in your case the damage the fuel truck has suffered or when all the players on 1 side are dead
The tools for the job are as follows
1) A depbo program. This is used to decompile somebody's mission pbo file
Once decompiled, you can have a look into how someone did something
2) Notepad
used to read, edit or create most of the mission folders files
3) A lot of patience
4) Specific and accurate information when posting a question
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Good luck!