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Author Topic: HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??  (Read 3088 times)

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DC10_starvinmarvin

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HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« on: 25 Dec 2002, 01:07:47 »
Hi can anyone tell me how to use the objects like the forrest in jungle everon.. i want to create real forrests and not only the "bush-forrest" like in SEB La Drang.. someone please help me.. i really need this..

greetz// Starvinmarvin

sgtGunneryHighway

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #1 on: 11 Jan 2003, 04:57:24 »
i think you cant addobject from custom island
check the snypir's tutorial

Offline Tomb

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #2 on: 11 Jan 2003, 13:50:39 »
you can add objects to your list by checking out the ADDONS folder.
wrp should automatically check yer addon folder, so if the jungle map is
there - then I cant really see yer probby, m8  :-\ :)

PS. better ask Ebud if you're allowed to use his stuff, btw  :P ;)

Offline Tomb

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #3 on: 11 Jan 2003, 16:00:27 »
i have tried to use the nogova stuff in anyways but they are corrupted so i cant use them...


Righty then - a quick tute here:
(cred's @ planch, btw)

=======================================
just download a hex edit from www.download.com.

Make a copy of the O.pbo somewhere.........load it into the hex editor and remove the first 46 bytes.

The O.pbo begins thus:

00 73 72 65 56 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 70 72 6F 64 75 63 74 00 4F 46 50
3A 20 52 65 73 69 73 74 61 6E 63 65 00 00 41 6E
69 6D 5C 61 74 32 70 6B 6C 65 6B 31 2E 72 74 6D
00 00 00 00 00 00 00 00 00 00 00 00 00 B1 69 D6

The first 46 bytes are:

00 73 72 65 56 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 70 72 6F 64 75 63 74 00 4F 46 50
3A 20 52 65 73 69 73 74 61 6E 63 65 00 00

These need to be removed.


The Edited O.pbo will then start thus:

41 6E 69 6D 5C 61 74 32 70 6B 6C 65 6B 31 2E 72
74 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 B1
69 D6 3C 14 EE 00 00 41 6E 69 6D 5C 61 74 32 70
6B 6C 65 6B 32 2E 72 74 6D 00 00 00 00 00 00 00
00 00 00 00 00 00 D4 69 D6 3C 60 2A 00 00 41 6E

Once you have removed the first 46 bytes save the edited O.pbo.

Place it in your OFP Dta folder, not in the Res Dta folder.

You may have to remove or rename it temporarily when playing the game though.

Some people find they dont have to do this, but I do, otherwise the game complains or doesn't run.

Remember to replace it or rename it back to O.pbo before continuing with any
editing in WrpEdit, or WrpEdit will not be able to find it.

The game itself doesn't have a problem looking for your edited O.pbo, it uses the original one in Res\Addons instead.

Greets,
   Planck
==================================================


Yup! should do  :-* ;)

DC10_starvinmarvin

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #4 on: 11 Jan 2003, 16:12:50 »
i have tried to decrypt jungle everon too with cutpbo and so on.. but that doesnt work either

Offline Garcia

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #5 on: 11 Jan 2003, 18:28:48 »
lol ::)
the Jungel Everon and the O.pbo doesn't hav ANYTHING with each others to do...
Jungel Everon is made by Ebud, O.pbo is made by BIS....
Try using Binerize on the objects or just contack Ebud and ask him for permission and hwo to do it...

Garcia

Offline Tomb

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #6 on: 11 Jan 2003, 19:56:40 »
i have tried to decrypt jungle everon too with cutpbo and so on.. but that doesnt work either


 DC  :o screw the 'de-pbo' tools man! WRP don't need decrypted stuff, in fact it will
 search & select almost 100% automatically, as long as YOU tell it to search  :o ::) ;D

 ....sou'uuum, better start trying that  :-*

Screw any other addons - just make sure you've got the jungle island in yer addons folder,
and then turn up the heat on yer WRP and go suck in those files, baby!  8)

 ;) (but ya better keep it for yerself unless you've asked ol' Ebuddy, hence above.)

CYA'round, m8  :-*

DC10_starvinmarvin

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #7 on: 11 Jan 2003, 20:44:09 »
i have done all that but it tells me the objects are corrupted when i am trying to add them to the map. ill try to contact ebud.. is there anyone who knew where to contact him?

Offline ebud

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #8 on: 12 Jan 2003, 03:24:42 »
The best way to do this is to add default plants and buildings and create your map. Then once it's finished, go back in and hexedit the names and locations of the p3ds inside the wrp file to the ones you want to use that are either in the ebe1.pbo which contains all the jungle everon plants, or sebobj1.pbo (or whatever their names are).

This is how I do it.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

DC10_starvinmarvin

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #9 on: 12 Jan 2003, 03:28:12 »
THANKS ALOT M8 ill do that! finally i can complete my island

DC10_starvinmarvin

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #10 on: 12 Jan 2003, 03:47:09 »
hmm i tried this several times now.. but i guess i'm not talented enough ;)    is there anyway you can send me the workin p3d of the forrests?  i only need the forrests i got the rest.. their names are: les_ctverec_pruchozi_T1
                                    les_ctverec_pruchozi_T2
thats all...

greetz// marvin

Offline Planck

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #11 on: 12 Jan 2003, 17:42:17 »
The forest pieces, les_ctverec_pruchozi_T1 and les_ctverec_pruchozi_T2 you have already they are part of the original OFP.

You will find them in Data3d.pbo.


Planck
I know a little about a lot, and a lot about a little.

DC10_starvinmarvin

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #12 on: 14 Jan 2003, 20:48:34 »
i know that but i need the forrests in jungle everon.. they are called the same as the original ones

Offline ebud

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #13 on: 15 Jan 2003, 08:00:50 »
http://ofp.gamezone.cz/utilities/pbo_decryptor15.zip

Use this tool to depbo the ebe1.pbo


If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline SelectThis

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #14 on: 24 Jan 2003, 03:30:02 »
There is an issue with the Jungle Everon objects dating back to the use of unpack-sqm.exe. Essentially the p3ds were slightly corrupted in the process of editing them which doesnt affect their performance in game but due to the higher error checking routines in wrpedit, they wont work there.

The newer tools such as pbodecrypter solve the corruption issues for new objects but unless we re-do the objects on jungle everon, they will remain corrupted for wrpedit.

SelectThis

Offline ebud

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Re:HOW TO USE THE JUNGLE EVERON OBJECTS IN WRP??
« Reply #15 on: 24 Jan 2003, 16:30:11 »
A quick workaround for this is to depbo and drcrypt the data3d.pbo ( or the O.pbo and use the NEW forest shape that doesn;t have the blocky lods) with the pbo tool above, and find the p3d that was used for the forest that your looking for. Then hexedit the new p3d to replace the location of the textures it will be using to the location where the new textures are at, either directly in the addon or within a folder within the addon. For example in the original p3d the original location for all of the textures was "data\les_whatever.pac or paa" so in a new island you would do a global find and replace for the word data and replace it with the location within the addon where you will be storing your textures. Very simple stuff once you do it once or twice. Just hexedit an edited p3d to see the naming structure.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey