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Author Topic: make troops sit down  (Read 1181 times)

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Offline punisher

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make troops sit down
« on: 21 Dec 2002, 12:39:44 »
hi
well its all in the question how do you make them sit down and stay down!
The Gimp clan- pushing the limits of OFP
http://www.youtube.com/user/Pigdogmeat

Totibbs

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Re:make troops sit down
« Reply #1 on: 21 Dec 2002, 13:01:22 »
I had a good site for that Q.

but it seems to be down now  >:(

http://www.concept-5.com/ofp/tutorials/CMREFv103.htm

Totibbs

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Re:make troops sit down
« Reply #2 on: 21 Dec 2002, 13:03:41 »
EffectStandSitDown


you have to use the playmove or switchmove command.

KevinFoster knows eXactly which one you have to use, andhow :)

Offline punisher

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Re:make troops sit down
« Reply #3 on: 21 Dec 2002, 13:49:55 »
what does playmove and swichmove mean
The Gimp clan- pushing the limits of OFP
http://www.youtube.com/user/Pigdogmeat

Blackninja

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Re:make troops sit down
« Reply #4 on: 21 Dec 2002, 14:50:26 »
Hi fella!

Playmove:

When used on person, smooth transition to given move will be done.
------------------------------------------------------------
Switchmove:

When used on person, given move is started immediatelly (no transition).

Blackninja out!

Totibbs

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Re:make troops sit down
« Reply #5 on: 21 Dec 2002, 20:50:26 »
I think you mean this:

<unitname> switchmove EffectStandSitDown

or

<unitname> playmove EffectStandSitDown

and both comamnds in a script or init. field.

and maybe you need "quotes" by the "EffectStandSitDown" command.

good luck :)

Offline punisher

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Re:make troops sit down
« Reply #6 on: 21 Dec 2002, 21:05:17 »
sorry guys its not working
The Gimp clan- pushing the limits of OFP
http://www.youtube.com/user/Pigdogmeat

Totibbs

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Re:make troops sit down
« Reply #7 on: 21 Dec 2002, 23:04:00 »
here you have an example. Just do nothing...

first you see a man sitting down in "switchmove"

then after 2 (game)secs, you see a woman sitting down in "playmove".

name of the man is: civ
name of the woman is: woman



its on the island Eden. and you have to unzip the .zip file to:

c:\program files\codemasters\operation Flashpoint\Users\<username>\missions

name of the "mission" is "switchmove" and you have to open it in the editor by "preview".

think thats all you have to know.
good luck


Totibbs

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Re:make troops sit down
« Reply #8 on: 21 Dec 2002, 23:05:41 »
here you have an example. Just do nothing...

first you see a man sitting down in "switchmove"

then after 2 (game)secs, you see a woman sitting down in "playmove".

name of the man is: civ
name of the woman is: woman



its on the island Everon. and you have to unzip the .zip file to:

c:\program files\codemasters\operation Flashpoint\Users\<username>\missions

name of the "mission" is "switchmove" and you have to open it in the editor by "preview".

think thats all you have to know.
good luck


Offline Davies1

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  • Bugger this for a game of soldiers!
Re:make troops sit down
« Reply #9 on: 23 Dec 2002, 02:16:32 »
Having troubles?

If its a soldier do the same but b4 all that in the init field whack in :

this setbehaviour "safe" then the play/switchmove syntax

this setbehaviour "safe"; this playmove "effectstandsitdown"
The dude with this should sitdown and do shit all unless under fire, or in a group with waypoints.

If not substitute 'this' for a name and simply name the player the same thing.
Beer is the fuel for the Heavy Metal Engine.

Offline punisher

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Re:make troops sit down
« Reply #10 on: 23 Dec 2002, 16:30:58 »
thanx guy at the bottom yours worked
The Gimp clan- pushing the limits of OFP
http://www.youtube.com/user/Pigdogmeat