Alright so I resumed my playthrough this eve, and I think my post can be summarised in one word: wow
I haven't finished the campaign yet, I'll save the ending for another time. But before we go into what I played tonight, I'll just re-address the Petrovka mission briefly.
On reflection I do realise that my idea would require some planning before-hand, i.e. shaping the story around it. But still, 'twas worth sharing. I don't think you should invent another character to make it work....the idea would only really work with someone whom the player has an attachment to. Someone like Martin or Tomek for instance. If you create another guy, the decision would be quite easy for the player to make because he won't really care about the new guy.
I'm also not sure about splitting the mission. Sure you could split it, and the best place would be right after rescuing Tomek and just before you go meet Nemec. But I'd be concerned that there isn't enough going on in C&D right now. Unless, the guys you meet in the forest want you to help them take back their village and then go for the base. The guys you meet would be from another village of course. That could work.
If you're against splitting the mission, then I'd strongly recommend reducing the amount of running at least. Maybe unlocking a few vehicles. In some of the later missions I stopped looking for unlocked vehicles because every vehicle I came across was locked. Anyway, it's up to you.
Now, onto:
Resurrection & Stealing the CameraWith Resurrection there isn't much to report, apart from the absolutely amazing feat of cinema. I mean, seriously, it felt like watching a movie. I have to admit though, the twist was briefly lost on me because I hadn't seen Dmitri for a long time and I was like 'who's this guy?'
But the lead-up to the twist was very well done. The action sequence was easily the best part.
Incredible work here. The mission itself worked fine, no issues at all. I did wonder though whether it is possible to kill the guys outside the house at the start. I figured it was impossible but I tried it anyway for the sake of testing. Each try resulted in me dying, which is fine...working as intended
So, onto Stealing the Camera.
To be honest it's hard to say how I feel about this one. It seemed rather underwhelming and not all that engaging in terms of gameplay. We've gone from being a heroic Resistance leader, calling the shots etc, to just being a follower. I would have liked to have seen something more tactical. This is what I mean.
From my perspective at least, we the Resistance movement are probably the most knowledgeable of the Russian/Red Star tactics at this point, and that makes us incredibly valuable in terms of the intel we provide. We know where the Russians are strongest and where they are weakest, presumably. Therefore, I would totally expect to be the one coordinating this operation really. Not being baby-sat as one of the Marines put it. It's funny that he said because that's exactly how it felt.
Not only would I have expected to be the one leading the operation but also coordinating the assault from the supporting teams. We had the Germans and the Czechs apparently in the AO, yet we never saw them and they didn't contribute. Seemed like a missed opportunity.
More depth could have been added to the mission in terms of other objectives. Maybe there could have been hostages being held in the castle. Maybe the castle was being used to question and interrogate. Otherwise, why is the castle of importance to the Russians? Why are they guarding it?
Also, we see in the opening cutscene that NATO can't be openly involved, yet the mission finishes with a US helicopter openly flying around Chenarus
We may as well be flying around waving a US flag. It felt a bit weird and not all that plausible.
The next mission is in Utes, so I'd totally expect to be going with the Marines in scuba gear to a submarine or something to finish. Just needs something a bit more special than a chopper pick-up. Something that cries out Special Forces. Something that cries out, Black Op.
I'm sorry if that's too critical. I really like this campaign and I'm invested in making it better.
As I said, I'll save the ending for another time