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Author Topic: AI skill setting  (Read 469 times)

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kris

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AI skill setting
« on: 21 Dec 2002, 03:50:06 »
How do you gents normally put this?

my 1st mission is coming along, but i just tried it myself and i found it way to easy, its all on default now.

1 other this, they are all set to SAFE since they arent thinking an attack coming:)
Shooting 1 will make the others hit the deck, just to (about 20 sec later) go back to safe mode, anyway to make them start looking for me, or atleast not go back to safe mode

thx in advance

Offline Ranger

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Re:AI skill setting
« Reply #1 on: 21 Dec 2002, 04:42:49 »
You can do a variety of things to make them smarter.  The easiest and quickest is to make a trigger that checks if the east detects west (if the players are west; reverse this if they are east).  In the trigger's On Activation field, put the following code:

Code: [Select]
groupOne setBehaviour "COMBAT"
Replace groupOne with the name of the group that is being attacked.

This switches that group to the combat mode instead of safe mode.
Ranger