A little more specifically.... whatever is placed in the init field of a unit will occur as soon as the mission begins...
these lines of code (along with game logics) will be activated before anything else.. they seem to have some sort of priority over the others..
I would use a trigger.. activated by the two men being in close proximity to each other....
trigger: nonrepeatable
size: 0x0
condition: dummy1 distance dummy2 < 2
activation: dummy1 SetBehaviour "SAFE"; dummy1 dowatch dummy2; dummy1 PlayMove "EffectStandTalk" ; dummy2 SetBehaviour "SAFE"; dummy2 dowatch dummy1 ; dummy2 PlayMove "EffectStandTalk"
Try that on for size
Kaliyuga