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Author Topic: Street lights in Wrpedit  (Read 1279 times)

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BlinkDog

  • Guest
Street lights in Wrpedit
« on: 18 Dec 2002, 19:56:24 »
I have recently put a few street lights on my map in Wrpedit and went to test the map in ofp too see if the lights would work. They didn't. I know that with the editor addon street lights you can do the "This inflameTrue" thing but was wondering if it is possible to get the lights on in Wrpedit. Do I have to add something to the islands .cpp file? Add a script to the .pbo before packing? Any hints or advice are welcome.

Waterman

  • Guest
Re:Street lights in Wrpedit
« Reply #1 on: 18 Dec 2002, 20:19:16 »
You shouldn't have to do anything.  Make sure you're using the lamp called: lampadevro.p3d or something like that in the data3D folder.

waterman. :)

BlinkDog

  • Guest
Re:Street lights in Wrpedit
« Reply #2 on: 18 Dec 2002, 20:44:14 »
That might be it, I was using one from O.pbo, after modifying the .pbo to work in Wrpedit it could have done something to it.

BlinkDog

  • Guest
Re:Street lights in Wrpedit
« Reply #3 on: 19 Dec 2002, 00:54:33 »
Thats what it was. The origional street lights work my resistance ones don't.