Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Addons & Mods Depot
»
OFP - Addons & Mods General
(Moderator:
Gnat
) »
Street lights in Wrpedit
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Street lights in Wrpedit (Read 1279 times)
0 Members and 1 Guest are viewing this topic.
BlinkDog
Guest
Street lights in Wrpedit
«
on:
18 Dec 2002, 19:56:24 »
I have recently put a few street lights on my map in Wrpedit and went to test the map in ofp too see if the lights would work. They didn't. I know that with the editor addon street lights you can do the "This inflameTrue" thing but was wondering if it is possible to get the lights on in Wrpedit. Do I have to add something to the islands .cpp file? Add a script to the .pbo before packing? Any hints or advice are welcome.
Logged
Waterman
Guest
Re:Street lights in Wrpedit
«
Reply #1 on:
18 Dec 2002, 20:19:16 »
You shouldn't have to do anything. Make sure you're using the lamp called: lampadevro.p3d or something like that in the data3D folder.
waterman.
Logged
BlinkDog
Guest
Re:Street lights in Wrpedit
«
Reply #2 on:
18 Dec 2002, 20:44:14 »
That might be it, I was using one from O.pbo, after modifying the .pbo to work in Wrpedit it could have done something to it.
Logged
BlinkDog
Guest
Re:Street lights in Wrpedit
«
Reply #3 on:
19 Dec 2002, 00:54:33 »
Thats what it was. The origional street lights work my resistance ones don't.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Addons & Mods Depot
»
OFP - Addons & Mods General
(Moderator:
Gnat
) »
Street lights in Wrpedit
Top of page