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Author Topic: Tyicall loadout  (Read 760 times)

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O Neil

  • Guest
Tyicall loadout
« on: 15 Dec 2002, 02:26:06 »
hey

Soz for this post.

1) I need a typicall loadout for a civvie with M19, 3 mags, binos, grenades.

2) I know it's something like addwaepon blah whateverm but to add a LAW, or AT launcher, what EXACTLY do you have to type? Every time I type LAW launcher or something similar, the game crashes.

Thxs guys ;)

Captain Winters

  • Guest
Re:Tyicall loadout
« Reply #1 on: 15 Dec 2002, 02:39:00 »
SORRY! d00d, i dont think that civialns can carry rifles? maybe? anyone else think differently?
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Capn' Winters Out!

O Neil

  • Guest
Re:Tyicall loadout
« Reply #2 on: 15 Dec 2002, 02:44:51 »
Hey

I saw it in the mission REVENGE.
Anyhoo, we'll make the load out for a resistance fighter then can we?

Thxs ;)

toadeater

  • Guest
Re:Tyicall loadout
« Reply #3 on: 15 Dec 2002, 02:55:05 »
You don't have to worry about that anymore, get this program:

http://www.ofpec.com/editors/tool_view.php?id=44

Use the "special unit wizard" and it'll create whatever loadout you want. Then just have the guys you want to use this loadout execute the script the wizard created. Something like this:

[someguy] exec "loadoutscript.sqs"

O Neil

  • Guest
Re:Tyicall loadout
« Reply #4 on: 15 Dec 2002, 08:45:34 »
Yea well, if anyone can be bothered to reply, could they send the loadout anyways?
Not that I don't like your idea ;) I a,m downloading it now, it's just as a backup.

Thxs ;)

toadeater

  • Guest
Re:Tyicall loadout
« Reply #5 on: 16 Dec 2002, 01:24:23 »
Here's a loadout that gives you an M16, 4 magazines, binoculars, 2 grenades, a LAW launcher and 2 LAWs. Hopefully you can see how it works from this. You may be getting a crash if you add more things than the unit can carry.

Copy this into the unit's init line:

RemoveAllWeapons this; this AddMagazine "M16";this AddMagazine "M16";this AddMagazine "M16";this AddMagazine "M16";this AddWeapon "M16";this SelectWeapon "M16";this AddMagazine "LAWLauncher"; AddMagazine "LAWLauncher";this AddWeapon "LAWLauncher";this AddMagazine "HandGrenade";this AddMagazine "HandGrenade";this AddWeapon "Binocular"

O Neil

  • Guest
Re:Tyicall loadout
« Reply #6 on: 16 Dec 2002, 03:46:43 »
Thank you heaps. ;) ;D

Stu35

  • Guest
Re:Tyicall loadout
« Reply #7 on: 16 Dec 2002, 04:44:22 »
quick point:

Civilians and Medics only have 4 Equiptment places (ie. they can only carry 4 magazines), and only one weapon space (ie, they can only carry rifles, and no Heavy Weaponry such as Law Launchers or Machine Guns(they may be able to carry machine guns, im not sure).

O Neil

  • Guest
Re:Tyicall loadout
« Reply #8 on: 17 Dec 2002, 03:18:59 »
Thxs