Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Attention
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Attention (Read 595 times)
0 Members and 1 Guest are viewing this topic.
O Neil
Guest
Attention
«
on:
16 Dec 2002, 03:54:06 »
Hey
unit switchmove "FXStandAtt"
Hope you know what this does, you should. Makes em stand to attention. But I want to know how to make him carry on cause he faces the next waypoint, but doesn't move.
Is there another script for it?
Thxs
Logged
Stu35
Guest
Re:Attention
«
Reply #1 on:
16 Dec 2002, 04:26:56 »
no mate, that makes them stand at EASE, its a common misconception that gets under my skin for some reason.
anyway just use
unit switchmove ""
to make them carry on as normal. they wont walk while stood at ease.
Logged
kevinfostereditguy
Guest
Re:Attention
«
Reply #2 on:
16 Dec 2002, 14:32:39 »
if you use playmove,i think you can move the guy after the animation finishes, i think switchmove locks him in place
Logged
O Neil
Guest
Re:Attention
«
Reply #3 on:
17 Dec 2002, 03:06:29 »
.......I knew that! I just..ment to say at ease......
Thxs guys,. I'l try it.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Attention
Top of page