sorry kaliguya, but your solution does not work with me...
Ive hardly no eXperiance with ejection scripts, so Ive copy/paste your script between the *** *** and but this in the leaders line:
g1 = groupthis; this moveincargo helo
(where helo is the name of the chopper)
this is in the "on activation" line of the trigger (activation: west,present)
[g1,helo] exec "eject.sqs"
where "eject.sqs" is refeared to your "jump.sqs"
and this is what in eject.sqs is:
_grp = _this select 0
_vehicle = _this select 1
_aunits = units _grp
_i = 0
_j = count _aunits
#Here
(_aunits select _i) action ["EJECT",_vehicle]
_i=_i+1
~1.4
?_j>_i:goto "Here"
exit
hope you can help me
And I know the trigger gets activated, because Ive made a sound effect in it when the triger is activated, and I hear that effect.