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Author Topic: Sorry!  (Read 1013 times)

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O Neil

  • Guest
Sorry!
« on: 15 Dec 2002, 02:49:52 »
Hey

soz 'bout this, but I could find it. How do you keep a guy alive? And how do you like.....increase armour so that it take someone longer to die than normal?

Thxs ;)

Offline dmakatra

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  • Better known as Armsty
Re:Sorry!
« Reply #1 on: 15 Dec 2002, 12:16:48 »
Well this can work, but i donÂ't know if it does, and it doesnÂ't look good.

Condition: NOT(alive bla bla bla)
On Activation: bla bla bla setdammage 0.0

O Neil

  • Guest
Re:Sorry!
« Reply #2 on: 16 Dec 2002, 03:42:03 »
Hey

Think I got it, so, If I'm called O Neil, does it look like this?

Condition: NOT(alive O Neil)
On Activation: O Neil setdammage 0

Thzx ;)

Stu35

  • Guest
Re:Sorry!
« Reply #3 on: 16 Dec 2002, 04:32:38 »
aye mate, that be how it work.

that SHOULD work for anyone - but not the player, because when the player dies it starts off the dead player sequence.

kevinfostereditguy

  • Guest
Re:Sorry!
« Reply #4 on: 16 Dec 2002, 12:59:40 »
or-

#loop
?!(alive oniel):oniel setdammage 0
~0.1
goto "loop"

if you decide to use a script to do this

btw, if it helps, this also works-

#loop
~0.1
oniel setdammage 0
goto "loop"

i always put some sort of delay for saftey's sake, but thats optional

O Neil

  • Guest
Re:Sorry!
« Reply #5 on: 17 Dec 2002, 03:08:21 »
Soz, don't understand scripts much, can't be bothered using them.

O Neil ;)

kevinfostereditguy

  • Guest
Re:Sorry!
« Reply #6 on: 17 Dec 2002, 17:24:23 »
well, if you do decide to use this, its very simple. just open a new text file, put in-

#loop
~0.1
oniel setdammage 0
goto "loop"

save it "oniel.sqs" in your missions folder.

in the mission editor, name your guy "oniel" and in his init field, put in-

[] exec "oniel.sqs"

what will run the script, making his dammage at 0 all the time

persoanally i prefer using scripts to the in game editor if i can avoid using it cause it reduces clutter and has a wider scope of what you can do with the edtior than if u just used the ingame one all the time, but it is very hard to learn how to do sometimes so sticking to the ingame one is safer and easier

O Neil

  • Guest
Re:Sorry!
« Reply #7 on: 17 Dec 2002, 22:30:51 »
Well, I might as well go and try that.

Thxs

O Neil

PS: Like you sig. ;)

TGMTE

  • Guest
Re:Sorry!
« Reply #8 on: 19 Dec 2002, 08:23:17 »
Well, you could use: aP AllowDammage False

Offline Messiah

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Re:Sorry!
« Reply #9 on: 19 Dec 2002, 12:54:07 »
nope, that was disabled in version 1.1 after MP cheating.

(unless they added it again)

also, there is a script (snYpir's?) that can make a guy as many times stronger as you want - u just exec the script and add a number in the array of how much stronger you want him...

get it in the editors depot.

:thumbsup:
Proud Member of the Volunteer Commando Battalion

O Neil

  • Guest
Re:Sorry!
« Reply #10 on: 20 Dec 2002, 02:26:52 »
ok